Amazing Adventure Funnies #1
☆ Be the first to review + Add to your collection — Join freeThis anthology issue features multiple adventure stories including "Speed Silvers," a fast-moving streamline train story by Paul Guttafson in which Speed Silvers races to New York carrying a rare serum, while telegraphist Elsie reports a flood in the Ohio Valley; the train encounters sabotage from a villain called the Master and his associate Lacroix, leading to explosions and aerial combat that ultimately destroy the Master's headquarters. Additional stories advertised on the cover include "Fantom of the Fair," "Skyrocket Steele," "Dick the Demon," and "Air Sub DX," presenting a collection of action-adventure tales for young readers.
In a forgotten corner of an ancient Icelandic text, the legend of the Fantom stirs to life—only to emerge at the 1940 World's Fair, where he intervenes against a corrupt contractor scheming to sabotage a rival's promises. Written by the creators of the era and brought to life with period-accurate art, this eight-page tale weaves mystery and justice into a fleeting moment of heroism.
In this 1940 adventure from *Amazing Adventure Funnies #1*, Professor Carter pleads with Sir Conway to return the giant white ape to its Arctic home before it escapes—yet the creature breaks free from the Fair’s zoo after its sedatives wear off, wreaking chaos across the grounds. When the situation spirals, the mysterious Fantom arrives to restore order.
In "null," written by a mysterious hand and illustrated by an unknown artist, space pilot Steele is dispatched to the remote planetary outpost Mannin on a mission from King Kurt to uncover the truth behind strange, unexplained bat raids. With no clear answers and danger lurking in the shadows, Steele must navigate a world where the familiar turns uncanny.
Stoney Dawson finds himself caught in a web of deception when investigating the ruthless Hooded Cult—a criminal network led by the masked "Master," who distributes narcotics to build his power and plots to take over the city. Lured into a trap and imprisoned in the cult's underground headquarters, Stoney must fight his way out before the Master's sinister plans reach their peak. With danger closing in from all sides, Stoney races against time to expose the madman behind the mask and dismantle his empire.
In "Part 1 - The Professors Enemy!" from Amazing Adventure Funnies #1 (1940), Professor Gray and his crew are flying home after tests on the experimental Air-Sub when they pass over Curley's land—only to be ordered to land, not to be destroyed.
In "null," The Arrow swings into action when a millionaire’s grown children are kidnapped by a gang of gamblers who’ve trapped them in a web of debt and coercion. With stealth and precision, the hero unravels the criminals’ scheme, racing to free the young heirs before their forced crimes turn deadly.
This non-fiction feature traces the evolution of rail travel from the legendary steam locomotives of the Old West through today's streamlined diesel trains, then peers ahead to imagine the "bullet trains" of tomorrow—sleek magnetic-tube vessels hurtling across the continent at speeds of 300 to 400 miles per hour. It's a fascinating snapshot of 1940s optimism about technology and the future of American transportation.
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↩ Reprints Amazing Mystery Funnies #2 (1938), Amazing Mystery Funnies #3[a] (1938), Funny Pages #11 (1938), Keen Detective Funnies #2 (1939), Amazing Mystery Funnies #3 (1939), Amazing Mystery Funnies #7 (1939), Star Comics #2 (1939), Amazing Mystery Funnies #8 (1939)
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