Amazing Mystery Funnies #4
☆ Be the first to review + Add to your collection — Join free"Invasion" kicks off with a tense diplomatic visit from Ambassador Gezzo, as the U.S. Navy tests two cutting-edge radio-magnetic range finders—one of which mysteriously fails during a critical evaluation. When a suspicious figure is spotted in a restricted zone, Lt. Ford is drawn into a web of deception, uncovering that the real threat may lie not with the foreign envoy, but with the inventor behind the failing technology. Frank Frollo’s art brings the era’s sleek, suspenseful style to life in this early mystery tale from 1939.
In "null," Bob Stevens joins Steve Svenson’s sand hog crew as they dig beneath Long Island Sound, proving his worth when he saves Steve’s life in the dangerous depths. The story unfolds with the tension of underground work and the unspoken bond forming between two men pushed to their limits.
When a power-mad ruler named Curley becomes obsessed with capturing Professor Gray's advanced ship, the DX, he declares all-out war on the peaceful people of Tago-Lor—dragging Tim and Gray into a desperate defense of Fort Batow. As Curley's forces breach the fort's gates, a fierce battle erupts that will determine whether the tyrant's conquest succeeds or fails.
In "Flood Valve '5'" from *Amazing Mystery Funnies* #4 (1939), tensions rise when the U.S. Navy's new radio-magnetic range finders are put to the test under the watchful eye of Ambassador Gezzo. When one device fails during critical testing, suspicion falls on the ambassador’s secretary—only for Lt. Ford to uncover a deeper conspiracy tied to the inventor himself.
In the skies over a war-torn world, Sari and Paul fight against the Yellow Star Army’s air forces—only to crash-land and be captured by the enigmatic Steele. After being arrested and bound for trial at a mysterious castle, Paul escapes by knocking Steele unconscious, then reunites with his sister to flee in Steele’s ship, vanishing into the unknown.
A storm forces young Barry Finn and his friend Tommy to seek shelter in a mysterious mansion, where they encounter the captivating Sulla—only to discover she and her father, the sinister Dr. Zaroff, have far darker intentions than hospitality. Imprisoned and drugged, Barry learns that the mad scientist is conducting experiments to create an amphibious race, and he and Tommy may be next on Zaroff's list.
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↩ Reprints Funny Picture Stories #3 (1937)
Reprinted in Amazing Adventure Funnies #2 (1940), The Bill Everett Archives #2 (2013)
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