Atom the Cat #11
☆ Be the first to review + Add to your collection — Join free# Atom the Cat #11 This issue contains two stories featuring Atom the Cat. In "Timmy the Timid Ghost: Island Vacation," Timmy considers vacationing on an island with the witch Wilma. In "Atom the Cat vs. the Sandmen," Atom is urgently summoned to Palomar Observatory's seaport to combat an invasion of mysterious sandmen creatures from space.
Atom the Cat takes one look at his friend's new spinach-fringed cape and launches into a cautionary tale about a stylish kitten from Greenwich—a humorous warning that shows why this unconventional fashion choice might not be the best idea to flaunt in public. It's a quick, punchy bit of funny-animal comedy that proves even the most creative wardrobe ideas have their limits.
When a ferocious tiger escapes from the circus, the townspeople turn to Atom the Cat to save the day—but two troublemakers plot to use the chaos to finally get the best of him by switching real fish for fake ones at the fish factory. As Atom prepares for what he thinks will be an epic battle, he discovers the truth behind both the trick and the tiger's escape are far stranger than anyone expected.
Atom the Cat tackles an arithmetic lesson with Cuckoo using a beefsteak as a teaching tool, repeatedly cutting the meat in half and asking his student to count the pieces. It's a charming bit of fast-paced funny-animal logic that builds to an inevitable payoff.
Atom the Cat has swept Cora off her feet with declarations of love, and when she says yes to his marriage proposal, he's floating on air—until he learns they need her father's permission first. When Cora's skeptical dad challenges whether Atom could ever provide for his daughter the way he has, Atom surprises everyone with his confident answer about what he knows they have in common.
Cuckoo the bird is obsessed with catching one specific fish, no matter how long it takes, while Atom the Cat questions his stubborn determination. When Cuckoo finally lands his prize after days of relentless effort, his reason for wanting that particular fish becomes clear—and it's got nothing to do with dinner. A quirky two-pager that finds humor in single-minded persistence and the unexpected payoff of pure determination.
Li'l Kit Cat is disappointed when a new baby sister arrives at home instead of the brother he was hoping for, convinced there's nothing fun to do with a girl—until he learns why his mother can't simply exchange her for a boy.
Atomic Rabbit has pulled off some pretty impressive feats—busting out of chains in the desert, melting an iceberg with his x-ray vision, and stopping a stampede with nothing but atomic carrots and quick thinking. But there's one challenge that even his incredible powers can't seem to overcome, and it's got nothing to do with danger or impossible odds.
When two gophers discover something strange in their garden, they find themselves face-to-face with a formidable opponent—and Tim must use his wits to save Buck from danger. What begins as a harrowing encounter turns into an unexpected opportunity for friendship when Tim realizes that even the fiercest adversary might just need a little kindness and a good meal.
Atom the Cat puts on a death-defying aerial stunt at the fair, then gets roped into what he believes is an urgent rescue mission by a mysterious fortune teller—but a pair of scheming troublemakers have other plans in mind. With the clock ticking before his next scheduled performance, Atom finds himself caught between duty and an increasingly difficult situation that's far more complicated than it first appeared.
Timmy the Timid Ghost and his friend Wilma the Witch set out for an island vacation, but their tropical getaway takes a wild turn when they discover the "island" is actually a whale—and soon find themselves trapped underwater in a sunken ship surrounded by unexpected dangers. With help from an unlikely ally, the two must navigate their way out of this aquatic mishap.
When the Mayor of Mouseville asks Atomic Mouse to help raise funds for the orphans' home, the resourceful hero proposes a benefit show—and somehow ends up convincing Count Gatto and Shadow to take the stage in a ballet performance. This five-page romp from 1958 finds our anthropomorphic cast in an unexpectedly theatrical situation, where the real show might be watching tough characters attempt to pull off high art.
ATOM THE CAT When Cuckoo visits his girlfriend, he loses track of time—and pays the price when her father decides to throw him out. The only problem: Dad forgets to open the door first.
When a mysterious new planet appears in the sky, Atom the Cat investigates—only to discover that the Sandmen have been spreading a worldwide sleeping sickness to weaken Earth's defenses before invasion. Racing against time and his own drowsiness, our hero must confront these alien invaders on their home world and find a way to stop their takeover before humanity succumbs completely.
When a young ghost named Timmy hears about a dog show, he decides to enter his beloved invisible dog Spot—but the show's organizer refuses to accept a dog he can't see. Desperate to prove Spot is real, Timmy turns to Wilma the Witch for a spell to make his dog visible, only to discover that magic in a hurry doesn't always go according to plan. This humorous tale explores what happens when a well-meaning wish goes sideways in the most unexpected way.
Atom the Cat watches a talented halfback on the field and declares he'll be their best man before the season ends—but a quick misunderstanding leads to an unexpected proposal and a kiss instead. It's a punny one-page romp that plays on the double meaning of "best man" in the most romantic way possible.
Cuckoo's world has been turned upside down by a mysterious fist, but one fateful day changes everything when he lights a rocket that someone had tucked away. When asked about his sudden elation the next morning, Cuckoo has a surprising answer that points skyward.
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Reprinted in Atomic Mouse #12 (1986)
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