Calling All Kids #13
☆ Be the first to review + Add to your collection — Join freeThis anthology issue contains several stories and activities for children. One story features an ice wagon pulled by a horse, where an organ grinder and children enjoy music together while riding in the wagon. Another tale tells of Charmaldehide, a poor little witch named Charm Aldee Hide who lives on a tiny farm near a village of witches with her talking cat Brindle, and who seeks to buy black stockings to darn holes in her party dress for a Halloween gathering. The issue also includes interactive content such as a "Folding Fun" puzzle where readers fold the page to help Jimmie Giraffe find his hidden friend.
It's Halloween in this 1947 tale, and a little witch crashes a party feeling blue—none of the other witches will let her join their night out because she can't frighten a soul, not even when she tries her best scare tactics on the party guests. Twinkle steps in to help her find someone to frighten, leading the discouraged witch on a nighttime adventure through the sky where an unexpected solution turns the tables. A warm little story about kindness and finding a way to belong, wrapped up in classic Halloween charm.
Hector the merry-go-round horse dreams of being a real, live horse who can run free—and when a magical elf grants his wish, he discovers that freedom comes with unexpected responsibilities. After learning what real work entails, Hector realizes there's genuine joy in serving others and being part of the children's world again, even if it means making a difficult choice about his place in it.
Marco Polar Bear and his friend Bobby take a magical ride on their linoleum rug to Washington, D.C., where they set out to solve the mystery of "Pat. Pending"—a name Bobby keeps spotting everywhere. Their tour of the nation's capital leads them through famous landmarks and ultimately to the Patent Office, where they discover that Pat. Pending isn't a person at all, but rather an explanation of how inventions are protected by the government. Inspired by what they learn, Bobby even comes up with his own invention to bring back to their store.
It's Halloween, and Pug and Curly have a simple plan to get into the spirit—carve a jack-o'-lantern to scare someone. The two friends set out to find a pumpkin and get to work fashioning a face, though their preparations don't go quite as smoothly as they'd hoped. Will their homemade Halloween creation do the trick?
When Junior is told to muzzle Rover before going outside, the dog refuses to cooperate—so Junior tries a clever workaround, putting a catcher’s mask on him instead. The mismatched pair sets off on a playful adventure, with the mask causing more than a few laughs.
When Professor Pooch arrives at Waldo's house for a music lesson, he finds the boy absorbed in a football game and sets out to retrieve him—only to get swept up in the action himself with hilariously unexpected results. What starts as a simple errand turns into an impromptu athletic adventure that leaves everyone, including the Professor, with a very different idea of how the afternoon should go.
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