Captain Midnight #26
☆ Be the first to review + Add to your collection — Join freeCaptain Midnight investigates the Hotel of Horror, where he encounters a villain controlling ghostly apparitions created with glass statues filled with neon gas. After discovering the deception, Captain Midnight pursues the villain and his associate Leopold, who is working under orders from Hitler. During a climactic aerial battle involving a special gas gun that solidifies moisture in the air into ice, Captain Midnight defeats the enemy and safely returns to his Nevada headquarters to brief his aides on the mission.
When Sergeant Twilight checks into the notorious Mara Hall to investigate a guest's mysterious death, he finds himself trapped in an elaborate scheme of staged hauntings and phantom threats. As Colonel Washburn manipulates him with ghostly illusions and the promise of otherworldly persecution, Twilight calls for Captain Midnight's help—only to watch his ally arrive and seemingly fall under the same terrifying curse. Now both men must navigate a house designed to break their spirits and drain their wallets.
When Germany's sinister ace aviator Zeitmann arrives in America determined to uncover Captain Midnight's true identity and destroy him once and for all, the two brilliant inventor-combatants clash in a furious aerial duel over the Nevada desert. Armed with his diabolical gas gun that freezes moisture into solid ice and Captain Midnight's own heat-throwing doom beam torch, they wage a battle of invention against invention. Can Captain Midnight outwit the Nazi scientist's cunning traps and stop his plans to raid American secrets?
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