Coo Coo Comics #47
☆ Be the first to review + Add to your collection — Join freeCoo Coo Comics #47 features the adventures of Supermouse. In the main story, Professor Squee's time-altering invention is accidentally activated during Supermouse's nap, launching the mouse and Professor Squee on an unfinished rocket ship bound for Mars. After escaping the rocket's confines, Supermouse encounters Buttercup at a circus, where the large brute has obtained iron bars meant for a lion's cage. Supermouse recovers the bars and subsequently meets a leprechaun named Shamus who offers him a pot of gold and three wishes, with the final wish allowing Supermouse to wish for food, which he uses to return to the alley with his newfound fortune.
When Supermouse slips on a pair of mysterious old boots found in the woods, they whisk him back to medieval Camelot in the year 528—where a proud knight named Sir Cedric the Brave takes his strange talk as an insult and demands a duel. Armed with nothing but his wits and a few gadgets from the twentieth century, Soupie must navigate the rigid rules of chivalry, face off against an ogre, and rescue a fair damsel if he ever hopes to find his way home.
When Coo Coo stumbles into Professor Squee's laboratory and accidentally triggers his unfinished rocket ship, both end up hurtled toward Mars—and stranded there when they crash-land. With the Professor trapped by hostile Martians and only Coo Coo free to act, the mischievous visitor finds an unlikely way to turn the tables, but getting back home proves trickier than either of them bargained for.
Butch dreams up a scheme to make their fortune when the circus rolls into town, and he convinces his dim-witted pal Buttercup to audition for a job—but Buttercup's literal-minded approach to hauling water accidentally impresses the ringmaster, landing him a spot as Samson J. Buttercup, the world's strongest weight-lifter. As word spreads and the tickets start selling, Butch is too busy counting the profits to notice that Buttercup's well-intentioned problem-solving is about to create chaos at the big top.
Munchy the Squirrel dreams of growing a healthy tree, but his efforts keep failing in Brooklyn—until Al Alligator offers him a chance to plant it on fertile land down in Florida. The tree thrives beyond Munchy's wildest hopes, but success brings unforeseen trouble when its massive size begins blocking sunlight from neighboring farms, forcing him to make impossible choices to save what he's worked so hard to grow.
A hungry vagrant named Fisty stumbles into the woods and discovers a leprechaun named Shamus trapped in a hollow stump—and according to the rules, that means three wishes and a pot of gold. Back in the alley, Fisty tries to make his wishes count, but when he asks Mac Terrier, Mr. Bovine, and others for advice, their well-meaning suggestions (bones, hay, tin cans) nearly drive him mad. His final wish, born of frustration, proves to be exactly what a clever leprechaun was hoping for.
ComicBooks.com Value
Find on ebay
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
Reprinted in Coo Coo Comics #47 (1949), Small Wonders: The Funny Animal Work of Frank Frazetta #[nn] (1991)
Reviews
Reader reviews
No reader reviews yet.