Creepy Worlds #178
☆ Be the first to review + Add to your collection — Join free"Jimmy and the Genie" in Creepy Worlds #178 (1978) delivers a quirky, suspenseful tale from writer Shane O'Shea and artist John Forte, whose dynamic pencils and inks bring the story’s wild twists to life. When Max Prine, a hunter with a conscience, is abducted by aliens alongside his wife Lana, their desperate escape through the hills becomes a test of wit and survival. The cover by Ogden Whitney captures the eerie, otherworldly tension with striking, vintage flair.
Jimmy stumbles upon a mysterious bottle in a desert cave and accidentally releases a genie who claims to be exhausted from centuries of service. Though initially skeptical, Jimmy soon realizes the genie is real—and far more reluctant to work than he expected—leading to a series of wish-driven adventures that blur the line between reality and illusion.
In "The Weavers of Doom!", a ruthless businessman stumbles upon the ancient Norns—three enigmatic women who spin the threads of fate. As each weaves visions from the past, present, and future, he becomes obsessed with the one who shapes what’s to come, desperate to steal her secrets and dominate the stock market. But when he seizes her unfinished tapestry, he doesn’t realize the final thread she wove was not fortune, but his own ruin—foretold in the image of a train crash.
Henry Axelrod, a daydreaming student at Old Southside High, is unexpectedly thrust into a series of bizarre adventures after discovering a magical lamp in the haunted Perkins House. When the lamp awakens a genie who insists he’s Aladdin, Henry must navigate absurd challenges—ranging from football tryouts to ghostly chases—while keeping his secret hidden. Though the team struggles and morale sinks, Henry’s strange new abilities may be the only thing that can save the season.
In "The Hunter's Prey!" from *Creepy Worlds #178*, Max Prine—once proud of capturing wild animals for zoos and circuses—finds his life upended when he witnesses his wife Lana being taken by aliens. Trapped and imprisoned with her, he learns the extraterrestrials are gathering creatures from Earth, including them, for transport to their home world. Forced to flee across a rugged hillside, Max must outwit his captors in a desperate bid for freedom.
In "The Fountain," Maxim Grench, a man obsessed with preserving his wealth and status, embarks on a desperate quest for the mythical fountain of youth—only to find his wish tragically fulfilled in the most unexpected way. Suddenly transformed into an infant, he is taken in by a humble, working-class family he once looked down upon, thrust into a life utterly foreign to his former existence.
Kevin Roark stumbles upon a late-night meeting in the convention hall, where he overhears a group of delegates speaking in strange, urgent tones about a message meant for Earth. As he tries to investigate, the delegates abruptly vanish, leaving him stunned and convinced that something extraordinary has just occurred.
Jethro Bates, a man perpetually chasing fortune at auctions, stumbles upon a mysterious suit that lets him walk through the earth—only to lose it when a stranger claims it at the checkroom, leaving him devastated. Though his wife Grenda remains skeptical, the couple continues scouring auctions, convinced the suit will turn up again. After all, you never can tell.
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↩ Reprints Forbidden Worlds #49 (1956), Adventures into the Unknown #107 (1959), Adventures into the Unknown #109 (1959), Adventures into the Unknown #110 (1959), Adventures into the Unknown #117 (1960), Adventures into the Unknown #118 (1960), Adventures into the Unknown #120 (1960), Space Adventures #45 (1962), Strange Suspense Stories #72 (1964)
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