Creepy Worlds #205
☆ Be the first to review + Add to your collection — Join freeAn anthology featuring multiple supernatural and adventure tales. "Ghost Girls Don't Play Football!" tells of Lila Simmons, the prettiest girl at Obendorfer College in 1909, whose ghost returns to play the sport she longed for in life. "The Deadly Doll!" depicts a scientist named Eric who has created a lifelike mechanical doll as a solution to an unspecified problem, leading to catastrophic consequences when the doll falls from a bridge. Additional stories include "The Haunted Brush," which involves a painting revealing the future, and an espionage tale featuring Lt. Jones and Skooby intercepting secret documents from undersea agents disguised as fishermen, with a criminal mastermind known as "The Wharf Rodent" orchestrating the plot.
Jose Pindaro, a struggling young artist apprenticed to the renowned Don Rico Alvarez, becomes obsessed with his master’s mysterious brush—so enchanted by its power that he steals it, only to discover it’s haunted by Satan, who demands payment for its gift of genius. As Jose uses the brush to achieve fame and fortune, he realizes it foretells the future, leading him to gamble on races and rob stagecoaches—believing he’s committing no real crime—until the brush’s supernatural influence forces him to confront the consequences of his actions.
Lila Simmons, a ghostly cheerleader with a dream of playing football, returns to Obendorfer College in 1967 to help Dan Crown’s struggling team after he reluctantly accepts her as a player. As the big game against Parson U looms, Lila’s presence stirs old tensions—and unexpected supernatural forces—when Dan’s fear of failure leads him to a haunted encounter with Frankenstein’s Monster.
Eric Fenn, a brilliant but reclusive engineer, struggles to activate his experimental toy, Peter Plastic, a complex mechanical doll that unexpectedly comes to life after surviving a lightning strike. As the city hunts the glowing, fire-starting doll, Eric is torn between destroying it and helping it find a companion, fearing its destructive nature may be beyond control.
In a high-seas deception, Lieutenant Jones and his partner Skoooby pose as fishermen to lure the elusive criminal known as the Pirate into stealing a fake secret document. As they sail, the Pirate ambushes them, seizing their boat with a magnetic plane and leaving them adrift—only for the Lieutenant to stage a daring rescue from the sky.
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↩ Reprints Adventures of the Jaguar #1 (1961), Space War #13 (1961), Undersea Agent #4 (1964), Unknown Worlds #53 (1967)
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