Creepy Worlds #56
☆ Be the first to review + Add to your collection — Join free"Last of the Tree People!" sees Fred Taylor, the town's overlooked dreamer, reveal a hidden gift: his imagination can manifest dreams into reality. When the townspeople's greed pushes him too far, he flees to the world he’s always dreamed of—leaving behind a world that may not survive his absence. Art by Bob Jenney, lettering by Ed Hamilton, with a striking cover by Ogden Whitney.
Don Bradley, a botanist feeling unfulfilled on Earth, takes a chance to join a lunar expedition after a professor's advice to seek fame beyond the planet. As the crew lands on the Moon, Don discovers petrified tree remnants near a massive mountain, leading him and a skeptical reporter on an unexpected journey into the eerie, fossilized remains of an ancient forest.
Doctor Whitney, a skeptical surgeon, finds himself transported from his friend’s country home to ancient Egypt after burning an old incense burner believed to be tied to fate. Taken by a mysterious figure named Hakim, he is forced to use his medical skills to save the dying king, Akim-Anhemet, from a deadly poison. As the operation unfolds under impossible circumstances, Whitney must confront the possibility that fate—something he once dismissed—may be more real than the science he trusts.
Toomey and his crew escape prison and sail the "Manta" to a remote island, where they discover a sacred idol believed to unlock the past. After removing its pearls, they awaken the idol’s power—and find themselves pulled into a mysterious journey through time, where history itself becomes a dangerous, unpredictable voyage.
In a cabin aboard the storm-tossed ship Africa, Mr. S. R. Wilmot dreams of his wife Lucy appearing to him one night, only to wake and find her gone—only to later learn that his wife, thousands of miles away, had a strikingly similar experience, believing she’d journeyed across the Atlantic to visit him in his sleep. The two recount their shared, vivid visions, leaving them both stunned by the uncanny coincidence.
Melvin, a shy chemist, accidentally gains super strength after experimenting with a formula meant for his pet rabbit, Oswald—leading to a sudden transformation that turns him into the celebrated Muscle-Man Melvin. As his fame grows, his relationship with Sally Winston, the woman he’s long admired, becomes strained by his newfound celebrity and the pressure to perform. When a televised demonstration goes awry and he loses his strength, Sally unexpectedly arrives to reconcile, revealing she knew the truth all along.
Mr. Cobb, a greedy antique dealer, becomes obsessed with the mysterious ship models crafted by an old sea captain, determined to uncover the secret behind their creation. After sneaking aboard the captain’s isolated vessel at night, he stumbles upon a model still being assembled—only to find himself trapped in a terrifying realization when he sees the captain’s ship up close.
Charlotte Melanet, a deaf mute farm girl born in 1563, is shunned by her neighbors for her differences—yet when wolves attack her herd or plague strikes her village, she seems to wield an inexplicable power that protects those around her. As her miraculous influence grows, the people who once feared her begin to revere her as if touched by divine providence.
In "Dream World?", Fred Taylor’s quiet life takes a surreal turn when his imagination becomes a door to another realm—though the townspeople see him as lazy, they don’t know the truth. When their greed pushes him too far, Fred makes a daring choice: he steps through the dream and leaves the real world behind.
Betty Hanson, a young woman convinced she’s receiving visions of an alien invasion from the planet Corydon, seeks help from psychiatrist Dr. Klaus Hesse after experiencing strange trances. Though Dr. Waters dismisses her claims as delusions, Hesse grows increasingly uneasy, secretly contacting the alien leader Throton to warn of a possible leak. As Betty returns for treatment, Hesse administers a truth drug, only to be stunned when her account of the invasion matches the aliens’ plans—revealing she may be psychic, or something far more dangerous.
In "Wash-Out!", a desperate parents’ race against time to save their ill child takes a terrifying turn when a sudden storm cuts off their only route to help. With the roads vanishing behind them and the bridge they crossed now a ruin, their journey becomes a haunting test of hope and fear.
Frank Wheeler, a man haunted by decades of self-doubt, is drawn into a series of vivid, recurring visions triggered by an old pipe he once received from Louise. As he grapples with memories of a past accident he failed to act on, the pipe transports him back to pivotal moments in his life—moments where courage was needed but he faltered. Each return to the past offers a chance to change what was, but the weight of his fear remains, leaving him questioning whether he can ever truly face the past.
Dr. Boles and a companion discover a hidden cavern beneath an ancient site, unearthing a prehistoric painting of a centaur—half man, half horse—before the rock gives way, revealing a skeletal remains in a niche. The bones, exposed to air, crumble to dust before they can be studied, leaving only the mystery of what the creature once was.
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Reprints
↩ Reprints Forbidden Worlds #49 (1956), Adventures into the Unknown #93 (1958), Adventures into the Unknown #99 (1958), Adventures into the Unknown #101 (1958), Adventures into the Unknown #103 (1958), Adventures into the Unknown #105 (1959), Strange Suspense Stories #58 (1982), Adventures into the Unknown #17, Adventures into the Unknown #18
Reprinted in Adventures into the Unknown #14
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