Crime and Punishment #69
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories. "Slave Running—1954" depicts a British patrol ship monitoring an Arabian coast to intercept slave freighters, focusing on a ten-year-old Persian boy named Omar who is sold into slavery and later escapes with help from an older slave, leading a British agent to attempt a rescue of other enslaved people. The second story features Agent Connor investigating counterfeiters who are using printing ink to produce fake currency, discovering the operation hidden in a counterfeiting plant and exposing a criminal named Lefty Condor who had previously testified at trial.
A reckless group of teenage hot-rodders, led by Gene Paige and his girlfriend Peggy, spiral from joyriding to escalating violence after a late-night encounter with a pedestrian. As their thrill-seeking turns dangerous, they commit a deliberate mugging, unaware that their actions are being traced by detectives using a license plate impression left in the mud.
Bud Cashby, a slick conman with a knack for quick schemes, seizes on a chance to manipulate the coffee market after a gambling debt forces him into a desperate plan. Using blackmail and fear, he orchestrates a campaign of intimidation against grocers who refuse to buy his overpriced coffee, turning his desperation into a ruthless business operation. As tensions escalate and violence looms, Cashby’s web of lies begins to unravel — but the consequences are far from what he expected.
A young man named Caleb Tooker, the office bookkeeper, claims he tried to scare off a burglar by throwing burning light bulbs at the intruder, only to discover too late that the man was his boss. When Inspector Dane questions his story, he points out a critical flaw: Tooker said he held the bulbs after they’d been burning for four hours, but no one could survive touching them that long without severe burns. The story hinges on this impossible detail, exposing Tooker’s lie and suggesting a much darker truth behind the night’s events.
When a Treasury agent infiltrates the crew of the gambling ship *Lucky Seven*, he uncovers a shocking operation: the crew pays winners with counterfeit money, mixing it seamlessly with real bills. As tensions rise between the ship’s two leaders, Duke and Maxie, the agent must stay hidden and find a way to signal for help before the boat sails.
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