Dead-Eye Western Comics #11
☆ Be the first to review + Add to your collection — Join freeThe issue features "The Iron Men," a story about outlaws who discover an old prospector's armored suits that deflect bullets; the gang uses the iron men to rob Gold City's bank and ambush a payroll wagon, forcing rangers to pursue them to Big Springs. A second story, "The Man Who Didn't Know Indians," follows Walker Craig, a stubborn Army officer who leads a wagon train to massacre due to his refusal to heed the Redman's tricks; after the Civil War ends at Appomattox, Craig learns that taking civilian orders beats military command, having finally grasped the value of listening to those with experience.
Slash Peters, the notorious knife fighter, has terrorized the peaceful town of Millwood for a year, bullying and intimidating its citizens while Sheriff Andy, now past his prime, struggles to gather evidence against him. When Andy's nephew Ted, a young marshal passing through town, suggests that Peters might be all bluff, the two devise a bold plan: introduce Ted as a fearless knife-fighter deputy to call the bully's bluff. Peters accepts the challenge for a deadly duel that very night, but as the hour approaches, his true colors begin to show.
Larn Cruger and his gang of armored desperadoes terrorize the Texas frontier as the notorious "Ironmen," using metal suits to shrug off bullets while robbing railroads, ranches, and banks across the Southwest. Captain McNelly and his Rangers piece together the outlaws' identity and close in, leading to a desperate final showdown that will test whether Cruger's iron armor can truly make him unstoppable. A thrilling Western tale of ingenuity versus justice from the pages of 1950's Dead-Eye Western Comics.
A Boston shopkeeper turned rancher, Sam Stevens must hunt down a savage grizzly that's decimating his herd—a challenge that transforms him from greenhorn to one of the West's most feared bear hunters. What begins as a desperate fight for survival becomes a legendary pursuit across the frontier, as Stevens pursues increasingly dangerous and cunning grizzlies, from live captures for Eastern circuses to a grueling two-day chase through the snow.
John Shirley grows up haunted by a deathbed promise to his condemned outlaw father—to live honestly and respect the law—but when honest work repeatedly eludes him and townsfolk mock his bloodline, he finds himself tempted back toward crime by an old acquaintance. As John slides deeper into banditry alongside Joe Rolls and his gang, the memory of his father's final words becomes an inescapable weight that forces him to confront what kind of man he's chosen to become.
A young man's gift with horses opens the door to West Point, where his extraordinary riding skills earn him recognition—but a clerical mix-up assigns him to the infantry instead. From the Mexican War through his rise to general and presidency, Ulysses Grant's skill in the saddle and quick thinking under fire define his path, culminating in a quiet moment of reflection as he passes his alma mater one final time.
Walker Craig leaves the Army after the Civil War convinced he needs no one's orders, heading west to become a wagon train guide—only to discover that his stubborn refusal to listen to warnings about Sioux activity and his relentless leadership style puts his entire convoy in danger. When a cavalry officer cautions him about rising hostilities near the Platte River, Craig dismisses the advice, certain his own judgment is all that matters, and the consequences catch up with everyone aboard.
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Reprints
Reprinted in Blazing Western #12 (1950), Blazing Western #[nn] (1950), Apache Kid #10 (1951), Prize Western #[nn] (1951), Outlaws - A Streamline Bumper Comic #[nn] (1954), Fighting Western #[nn] (1955), Hooded Horseman Bumper Comic #1 (1955), Flash Streamline Comics #[nn], Indian Western #11
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