Double Trouble #1
☆ Be the first to review + Add to your collection — Join freeTwo mischievous girls named Snuffy and Tuffy start a "monkey business" scheme to earn money by offering laundry services to their neighbor, Mrs. Blimp. Their entrepreneurial venture quickly spirals into chaos when they accidentally destroy her clothes and furniture while attempting their tasks. After a series of comedic mishaps—including ruining her hair with chocolate pudding—the girls attempt to cover up their mistakes, only to face Mrs. Blimp's frustrated discovery of the damage.
Two kids named Tuffy and Snuffy promise their parents they'll wait on a street corner—but when a passing truck offers them a ride, they can't resist sneaking off to the amusement park nearby. What follows is a wild, chaotic romp through the park's attractions, complete with runaway horses, angry ticket sellers, and one unforgettable encounter with a spinning ride that turns their whole world upside down. It's a hilarious lesson in the trouble that comes from bending the rules, even just a little.
Meet Tuffy and Snuffy, a pair of pals who claim they're as sweet and tough as their names suggest—though their bickering about who's really the toughest might tell a different story. When tensions flare between the best of friends, you'd think a real fight was coming, but these two have a trick up their sleeves that'll have you grinning. A lighthearted romp about friendship and playful rivalry that proves there's nothing these pals won't do to keep the fun going.
Two rambunctious kids named Tuffy and Snuffy show up for dance lessons with Miss Twinkletoes, and their well-meaning but increasingly frazzled instructor discovers that "listening carefully" and "following directions" aren't exactly their strong suits. As the pair manage to turn every lesson—from toe-standing to the demi-plié—into complete chaos, Miss Twinkletoes finds her patience (and her freshly pressed costumes) tested to the limit. It's a lighthearted romp about what happens when good intentions meet creative mishaps.
Tuffy and Snuffy overhear their exhausted fathers wishing for a rest, so the enterprising pair decide to start a laundry business to earn money and ease their dads' workload. Their solution? A kite-powered scheme to snip clothes off the line and into a basket—a plan that's efficient in theory, though the results prove far messier than anticipated. By day's end, the boys discover that their well-meaning efforts have only added to the chaos, leaving their fathers just as tired as before.
Two cocky kids boast to their friend Snuffy that they know everything in the world—until he asks them where Walla Walla is, and one of them has to admit his brother (who can't talk yet) is the one with all the answers. Then, a separate story follows a girl called Lil Mush whose talent for chaos reaches new heights when her mother comes home with an unwanted lamp from an auction, and Lil Mush's "quick thinking" with a vacuum cleaner makes everything hilariously worse. These two-page tales from 1957 prove that sometimes the smartest kids are the ones who know nothing, and the helpful ones cause the most trouble.
Two kids play cowboys and Indians, but their game hits a snag when one of them always ends up on the ground—until they make a bet that changes everything. When one finally takes a dramatic tumble, the other discovers his softhearted nature might make him pay up in the most unexpected way. A quick, silly romp about fairness and the consequences of a wager between friends.
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Reprinted in Famous Funnies #17 (1964)
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