Forbidden Worlds #3
☆ Be the first to review + Add to your collection — Join freeIn "The Strange Ones!", Evans and Williams stumble upon a hidden Arctic valley that defies all reason, only to be swept into a mysterious city where time itself seems to bend. As Philip Kent offers them eternal life, Evans' growing doubt sets off a chain of revelations about the valley’s true nature—and Kent’s own impossible past. With art by Marvin Stein and a striking cover by Ogden Whitney, this 1/- comic from Thorpe & Porter delivers a chilling, dreamlike journey into the unknown.
In "The Strange Ones!" from *Forbidden Worlds* #3, Glenn Parker’s life takes a sharp turn after a mysterious crash caused by two glowing lights. As he becomes fixated on constructing a strange machine, his friend Olga grows alarmed and seeks help from a doctor, who uncovers a shocking truth: the lights aren’t just visitors—they’re trying to take physical form on Earth. When the doctor and Olga arrive in time, the machine’s activation unleashes an unexpected confrontation, leaving the fate of the alien presence—and Earth—hanging in the balance.
In "Dr. Martin's Marvelous Museum," Eddy, a quiet neighbor with a quiet heart, finds himself pulled into a surreal adventure when he and his longtime friend Brenda—now caught between a star athlete and a deeper connection—venture into the mysterious private museum of Dr. Martin. As the exhibits come alive around him, Eddy must journey through time to recover the legendary Georgio tiara, confronting his own doubts and proving that courage isn’t just for quarterbacks.
In "Call in the Night," Chief Crane answers a frantic phone call about a fire at 346 Elm, only to find old man Parkins trapped inside—alive and unharmed. When Crane asks Parkins about the caller, Danny, the man quietly confirms he’s his son, though Crane knows that Danny died in 1942. The mystery deepens as the call’s origin remains untraceable, leaving Crane unsettled by the impossible reunion.
In "The Intruders," Marsh and his crew face a desperate race against time as they evacuate a moon dome under siege by mysterious, oxygen-independent beings. When Loomis defies orders to stand and fight, the two are caught in a deadly ambush—only to be saved by Marsh’s quick thinking and a warning shot that buys them just enough time to escape. As a rocket carries the evacuees to safety, the true nature of the moon-men is revealed in a chilling final moment.
In "Flight," Willie’s desperate bid to escape a life of punishment leads him to a storm-sunk ship and a strange island where he’s taken in by Victor and Laura, the owners of a sugar plantation built on slavery. As he rises to become the overseer, enforcing the same harsh system he once fled, a single escapee, Juan, begins to unravel the truth. When the Seguridos vanish in an earthquake, Willie returns to Mr Winkler with a newspaper—and a new chance to reckon with what he’s become.
In "The Valley of Forever!" from *Forbidden Worlds* #3, explorers Evans and Williams stumble upon a hidden lush valley in the Arctic, only to be swept into a mysterious city ruled by the enigmatic Philip Kent. Kent offers them eternal happiness for five hundred years, but while Williams embraces the promise, Evans refuses and insists on leaving—prompting Kent to reveal he’s been searching for this valley for 150 years.
Jo, a struggling artist, stumbles upon a magic brush that brings his paintings to life—three wishes, three transformations. From obscurity to fame, then to power, he reshapes his world with every stroke, but one of his creations sparks a rebellion he never saw coming.
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↩ Reprints Black Cat Comics #61 (1958), Black Magic #1 [40] (1958), Forbidden Worlds #72 (1958), Tales to Astonish #4 (1959), Race for the Moon #2 (1962), Race for the Moon #15 (1964)
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