Funny Book #3
☆ Be the first to review + Add to your collection — Join freeThis anthology issue contains several stories including "Puffer and the Flying Donkey," which follows a boy and his mischievous horse named Selim through farm adventures; "Flip-Flap Does a Good Turn," a story about animal characters; "Hans Brinker or the Silver Skates," depicting children ice skating in a winter village setting; "Freddie Fieldmouse," featuring a field mouse in Oregon who invites his animal neighbors on fishing and other adventures; and a story about Dr. Boekman's miraculous cure of a sick man who reunites with his grateful family after ten years of illness. The issue also includes comics, puzzles, and games aimed at young readers.
Brownie, a little cinnamon bear from Animal Village, discovers a bright star that's fallen from the sky and sets out to return it to its rightful place. His quest takes him from Dr. Owl's office to Hollywood studios, a sheriff's jail, and even the ocean floor—each stop bringing him closer to understanding where the star truly belongs. Along the way, he learns a lesson about helping others and finds an unexpected home among the heavens themselves.
Flip-Flap, a seal living in the zoo, becomes determined to perform a good deed so his keeper will praise him—and maybe reward him with an extra fish. When he hears the zebras Zippy and Zazu crying about their black and white stripes, he and his new friend Butch hatch a plan to brighten things up with red and green paint. The scheme spirals hilariously out of control, but Flip-Flap learns that doing the right thing—even when things don't go as planned—is its own reward.
A mischievous pup named Barker grows up with an unusual obsession—protecting the barnyard's baby chicks as though they were his own. When a curious incident one night puts his devotion to the test, this bird dog proves just how deep his loyalty runs.
In the puddle-filled little town of Puddle Muddle, mischief-maker Christopher Crow discovers a forest fire threatening an airplane factory and springs into action—raising the alarm across the countryside to rally the townspeople. What starts as Christopher's hunt for excitement becomes a race against time to save the factory and catch those responsible for the blaze. When the smoke clears, even Willy Nilly has to admit that doing good can be just as thrilling as getting into trouble.
Freddie Fieldmouse leaves his quiet Oregon home with dreams of making his fortune in the city, but his adventure takes an unexpected turn when he meets Hattie Housemouse and must defend her from a menacing alley cat. With a little help from some familiar country friends who've wandered into town, Freddie discovers that fortune might look different than he imagined.
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Reprinted in Red Goose Comic Selections #4 (1944)
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