George Pal's Puppetoons #16
☆ Be the first to review + Add to your collection — Join freeThis anthology issue features multiple puppet-based stories including "Punchy & Judy," in which Punchy attempts to prove his innocence to Judy by finding lemons to buy her; the characters encounter obstacles including a wealthy man who challenges Punchy to prove he can afford luxuries, ultimately leading to a prison break subplot. Additional stories advertised on the cover include "Scarecrow," "Jasper," and "Rusty," presented in the style of George Pal's classic puppet animation adapted to comic book format.
Jasper struggles to memorize Tennyson's "The Charge of the Light Brigade" for his teacher, but a mysterious stranger offers to help—by magically transporting the young student back to 1855 to experience the famous battle firsthand. As Jasper charges with the Light Brigade, the poem's dramatic verses come alive, and by witnessing the historical event directly, he finally understands the verses well enough to recite them perfectly.
Punchy agrees to mind Judy's new lemonade stand while she heads to market for lemons, but when she returns empty-handed and furious, she accuses him of buying up all the lemons in town to start his own competing stand. Determined to prove his innocence and win Judy back, Punchy devises a clever disguise to uncover the real culprit behind the scheme. With the truth finally revealed, Punchy and Judy can get their lemonade business off the ground—together.
The Scarecrow boasts he's mastered hypnotism and can bend anyone to his will with just a penetrating stare, prompting the skeptical Blackbird to challenge him to prove it on a nearby pig. When the Scarecrow attempts his hypnotic spell, things take an unexpected turn—but you'll have to see how this battle of wills actually plays out in this 1947 humor tale.
When Sgt. Jan gets locked in the guardhouse for a uniform violation, he becomes the unwitting pawn in a prison break—the escaping convicts need him to navigate the woods to freedom, and they're not taking no for an answer. Forced to drive the getaway truck at gunpoint, Sgt. Jan must think fast to turn the tables on his captors and protect what's right.
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