George Pal's Puppetoons #4
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories. In "Golly," a puppet character encounters various jungle animals—a lion, gorilla, and leopard—during exciting and dangerous adventures, eventually hanging up a leopard skin and deciding to head home for safety. "Sgt. Jan—Army Courier!" follows a military puppet who receives orders from the General to deliver military reports to headquarters at Fifth Avenue and 10th Street during wartime, encounters the character Mary Lou, and must deliver urgent information to Sir Guy's Quarters while navigating obstacles including a wedding ring that must be placed on someone, ultimately resulting in a successful rescue.
Jasper ignores his mammy's warning and accepts a marshmallow from a desperate stranger—who's unknowingly hidden a stolen 14-karat bottle top inside the candy. When the thief realizes what Jasper has done with the treat, he decides the boy knows too much and spirits him away to his hideout, setting the stage for a wild chase between the crook and the authorities.
Rusty gets swept up imagining a jungle adventure while visiting a natural history museum, donning a leopard skin and swinging through a wild landscape where the stuffed animals come alive. When a prowling lion and a gorilla give chase, our young explorer discovers that jungle life is far more thrilling—and perilous—than he bargained for, leading him to appreciate the comfort of his imaginary expedition.
Punchy accepts a track meet challenge from the wealthy Sylvester, who's determined to prove he's the better man and win Judy's affection—but Sylvester has hired help and dirty tricks planned to ensure his victory. As the three events unfold, Punchy's natural luck keeps turning the tables in unexpected ways, leading to a hilarious clash of cunning versus fortune.
When Sgt. Jan is tasked with retrieving military reports for the general during wartime, a chance encounter causes him to lose the address—and he can't remember whether headquarters is at 5th and 10th or 10th and 5th. His bumbling search leads him straight into enemy territory, where a case of mistaken identity lands him with exactly the wrong papers, though it might just turn out to be exactly right.
When Jasper shows off a small fish he caught, the Scarecrow can't resist spinning an outlandish fishing tale—complete with man-eating sharks and single-handed heroics—to show up the boy. After boasting about his legendary skills, the Scarecrow heads to the pond to prove himself, leading to a hilariously desperate scramble to save face before returning to Jasper with an armful of fish.
When King Dick leaves the kingdom on a pilgrimage, his half-brother Sir Guy seizes power and banishes the loyal Sir Rusty—forcing the knight to become Rusty Hood, an outlaw who robs the rich to aid the suffering poor. Now Sir Guy plots to marry the imprisoned Princess Margie and secure his rule, but Rusty Hood must act fast to stop him before the tyrant's schemes succeed. This rollicking tale of justice, archery, and romance unfolds across the pages of George Pal's Puppetoons.
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