Gerechtigkeitsliga #26
In "Die Traumfabrik des Dr. Destiny," the Justice League fights a desperate battle within the twisted realm of dreams, where the malevolent Dr. Destiny wields nightmare as a weapon. With the former ruler of the Dream Dimension, Sandman, escaping with the help of Elastoman, the team turns to Superman for a last stand—before the dream world consumes them all. Written by Paul Levitz and Len Wein, with dynamic art by Rick Hoberg and inks by Dick Giordano, and a cover by Hoberg and Giordano, this 1984 issue delivers a surreal showdown that blurs the line between reality and illusion.
In "Die Traumfabrik des Dr. Destiny," Doctor Destiny hijacks the Sandman’s powers to plunge the world into a shared nightmare, forcing Green Lantern John Stewart and the JLA to confront a threat that bends reality itself. As dreams turn to dread and heroes struggle to stay grounded, the League must unravel the source of the nightmare before it consumes them all.
In "Kapitel 1: Träume sind keine Schäume," Elastoman is haunted by a dream where he abandons his allies, a vision that feels all too real. Dr. Destiny’s dream-infiltration machine has turned the heroes’ subconscious into a battleground, and when Police Chief Gordon reveals his own mysterious escape, the Gerechtigkeitsliga must confront the line between mind and mission—before their dreams become their downfall.
In "Kapitel 2: Träume tödlich für mich…", the Justice League faces off against Doctor Destiny, who’s hijacked the Sandman’s dream-manipulating powers to plunge the world into chaos. With Green Lantern John Stewart at their side, the League must unravel the nightmare before it consumes them all—only to find that victory comes with an unexpected invitation, one the Sandman must carefully consider.
In "Kapitel 3: Die schöne Kunst des Träumens…," the Justice League, bolstered by Green Lantern John Stewart, confronts the mind-bending threat of Doctor Destiny, who has seized control of the Sandman’s dream-warping abilities. As reality itself begins to unravel, the League must navigate a shifting landscape of nightmares—only to face a quiet moment of choice when the Sandman is invited to join them, and quietly turns it down.
In "Kapitel 4: …wünsche wohl geträumt zu haben!", the Justice League faces off against Doctor Destiny, who’s hijacked the Sandman’s powers to weave a nightmare across reality. With Green Lantern John Stewart’s help, the team fights through a surreal assault of dreams, only to see the Sandman choose his own path after the battle is won.
In "Kapitel 5: In den Traum-Strom!", the JLA faces a surreal threat as Doctor Destiny hijacks the Sandman’s powers to plunge heroes and civilians into a shared dream realm. With Green Lantern John Stewart’s guidance, the team must navigate the shifting landscapes of sleep and memory before the dream world consumes reality.
In "Kapitel 6: Ihr müsst nur träumen…", the Gerechtigkeitsliga fights desperately against the devilish Dr. Destiny within the Dream Dimension, where hope seems lost. With the help of Elastoman, the former ruler of dreams, Sandman escapes and calls on Superman to turn the tide.
In "Epilog: Am Ende aller Träume…," the JLA, aided by Green Lantern John Stewart, confronts Doctor Destiny, who has seized the Sandman’s powers to plunge reality into nightmare. After the threat is neutralized, the League extends an invitation to the Sandman to join them—only for him to quietly decline, leaving his path ahead uncertain.
Find on ebay
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints Justice League of America Annual #1 (1983)
Reviews
Reader reviews
No reader reviews yet.