Golden Arrow #4
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories featuring Golden Arrow's wild West adventures. In "Ezra of the Ozarks," Golden Arrow encounters a hillbilly character named Ezra who has sold his house, and the story involves a magical spell and the appearance of a genie. The second story follows Golden Arrow as he pursues outlaws called the "Kattle of Gunfire" through a sleepy cowtown, leading to a confrontation with Sundaze Sam near Lump Hill and a mirage, after which Golden Arrow pursues them into the desert where he encounters a bear in a tree and helps Native Americans capture the animal, celebrating Tumbleweed as the brave hero.
Golden Arrow investigates a farm fire and meets a man desperate to fund his son's medical education—a goal the hero agrees to help achieve by entering his prized horse White Wind in the town's annual steeplechase for the $1,000 prize. But the race's favored competitor, the ruthless gambler Long John Elwyn, has other plans, and Golden Arrow must overcome both sabotage and a late start if White Wind is to cross the finish line.
Golden Arrow investigates a suspicious light at the post office one night, only to uncover a scheme far more sinister than a simple break-in. When a dead man is found with an arrow wound and cryptic talk of millions, Golden Arrow must piece together the mystery—and discover why the new post office assistant is so eager to work the graveyard shift. A tale of buried secrets, betrayal, and the relentless pursuit of justice in the frontier West.
Golden Arrow investigates when bank robbers vanish into the legendary Lump Hill Mirage, a desert optical illusion that has locals baffled—especially when a witness swears he saw the masked riders disappear into thin air. With the trail going cold and suspicions mounting, Golden Arrow must uncover what's really hidden beneath the mirage's secrets before the crooks slip away for good.
Tumbleweed Jr. pestered Golden Arrow and the tribe relentlessly to become a full-fledged warrior, so they hatched a plan to scare him out of the idea by sending him into the mountains to catch a bear that didn't exist. But when a real bear shows up and chases the determined young brave up a tree, Tumbleweed Jr. finds himself in a situation far more dangerous than anyone bargained for. This lighthearted western tale delivers exactly what you'd expect from a 1946 kids' comic—clever scheming that backfires in the best possible way.
Golden Arrow rides into town to investigate a murder at Big Mosley's gambling den, only to discover that the killers—Spade and Diamond—have escaped from custody after their conviction. When Golden Arrow spots two suspicious figures at a nearby tribal gathering, he suspects they're the fugitives in disguise, but he must use cunning and his signature arrows to expose them without breaking the peace of the sacred meeting. It's a race against time as Golden Arrow closes in on his quarry before they can slip away into the hills.
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