Hall of Fame #[24]
In "Kunsten å holde seg ung," Donald Duck is reluctantly dragged by Dolly to the Andeby National Gallery, where a mysterious painting, Ducka-Lisa av Klonardo da Vannsci, triggers an unexpected journey. With Dolly’s help, Donald undergoes a hypnotic regression that plunges him into a vivid memory of his past as a young apprentice to the legendary artist. Written by Paul Halas and Harald Dyrkorn and illustrated by Vicar—with both interior art and cover by Vicar—this 2008 issue offers a whimsical, introspective dive into memory and identity, all wrapped in the distinctive style of the Hall of Fame series.
In "En helt ny følelse," Skrue has fortified the money vault with a bizarre new defense: a garlic-scented mist that repels intruders, including the ever-persistent Magica. When she disguises herself as Dolly to infiltrate the vault and extract secrets from Donald, the plan hinges on deception—though whether it’s Skrue’s clever trap or Magica’s cunning that will prevail remains to be seen.
In "Hvor Ducka-Lisa fikk smilet sitt," a reluctant Donald is dragged by Dolly on a cultural outing to the Andeby National Gallery, only to be utterly captivated by the mysterious masterpiece *Ducka-Lisa* by Klonardo da Vannsci. When the painting triggers an unexpected trance, Dolly takes him to a hypnotist specializing in regressive analysis—uncovering a forgotten chapter of Donald’s past as a young apprentice to the legendary artist.
When Petter’s invention brings furniture to life, chaos erupts as the household pieces rise up in protest. Forced to become a chair himself, Petter Donald must find a way to reason with the rebellious furniture before the whole house turns against him.
In "Jubileumskongressen," Donald and the boys arrive at the annual fan convention in Andeby Congress Center, eager to celebrate their favorite TV show, *Romkorstogene*. When a strange machine unexpectedly sends Donald to a distant planet where a looming war is being narrowly avoided, he finds himself caught in a situation far stranger than any fan fiction.
In the quirky town of Andeby, a high-tech lab experiment gone awry unleashes a monstrous tomato with a mind of its own—sparking chaos in the quiet streets. When the artificial vegetable starts growing out of control, it’s up to the town’s oddball residents to figure out how to stop it before it’s too late.
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Reprints
↩ Reprints Donald Duck & Co #15/1972 (1972), Donald Duck & Co #41/1978 (1978), Donald Duck & Co #40/1981 (1981), Donald Duck & Co #47/1981 (1981), Donald Duck & Co #19/1983 (1983), Donald Duck & Co #8/1984 (1984), Donald Duck & Co #18/1984 (1984), Donald Duck & Co #39/1984 (1984), Donald Duck & Co #42/1985 (1985), Donald Duck & Co #18/1986 (1986), Donald Duck & Co #45/1986 (1986), Donald Duck & Co #4/1987 (1987), Donald Duck & Co #9/1999 (1999), Donald Duck & Co #14/1999 (1999), Donald Duck & Co #18/1999 (1999), Donald Duck & Co #11/2000 (2000), Donald Duck & Co #28/2000 (2000), Donald Duck & Co #41/2000 (2000), Mikke Mus #3/1992
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