Happy Comics #29
☆ Be the first to review + Add to your collection — Join freeThe issue contains an anthology of animal-themed comic stories. One story features a large ape, a dog in a red shirt, and other animals in a slapstick scenario on a tropical island. Another story depicts a brown bear character playing baseball with small creatures, striking out and attempting to bat multiple times with comedic results. A third story, "Mrs. Sippy" by Don Arr, shows a character relaxing on a houseboat with an ostrich, discussing a motorboat conversion while the ostrich attempts to communicate in garbled speech.
Happy Hare takes on a job as housekeeper for Bruno Bear to earn money for a dance with Bonnie Hare, but quickly finds himself overwhelmed by the chaos of caring for Bruno’s mischievous niece and nephew while trying to cook dinner. Amid spilled rice, a flaming roast, and a spreading fire, Happy scrambles to keep the kids safe and save the house — all while trying to keep his promise to Bonnie.
Francois, a nervous cat, becomes obsessed with outdoing Murgatroyd, a dog renowned for catching mice, and devises a series of increasingly elaborate pranks using fake news articles and mechanical mice to unsettle him—only to find his own anxiety spiraling when the scheme backfires in unexpected ways.
In "Money to Burn!", a young man tries to prove his eccentric uncle Fuzzy Hare is a millionaire by having him perform extravagant gestures in front of skeptical friends—but every attempt backfires when the uncle's "rich" behavior is mistaken for hobo antics, leading to a series of hilarious misunderstandings and a costly lesson in perception.
Bruno Bear, eager to help Judge Growl promote sports among the town's boys, volunteers to play baseball—only to quickly find himself floundering in every role, from fielding to batting, with a series of clumsy mishaps. After accidentally breaking into a house while trying to retrieve a lost ball, he's arrested and reprimanded by the judge, who demands he buy proper equipment instead.
Whitey, a mouse scientist, unveils a serum designed to make mice stop eating food and instead crave wood, hoping to end the mouse-human conflict. When his fellow mice fear they’ll be forced to eat wood, they kidnap him and replace him with a look-alike, but chaos soon follows as people across the country abandon food for wood—until the real Whitey returns to set things right.
Mrs. Sippi and her dog Rover find themselves adrift on an old houseboat, where a talking crow named Conrad suggests turning it into a motor boat using a paddle-wheel. When their makeshift invention leads them straight into a military artillery practice range, they narrowly escape before accidentally catching a giant fish that pulls them through the water—leading to an unexpected windfall in fish sales.
Oliver Owl is flustered about running late for supper and tells his dog, Alfred, to stay home while he shops. Despite his warnings, Alfred follows him, leading Oliver to grumble about having to teach the dog a lesson.
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Reprinted in Happy Comics #29 (1949)
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