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Hot Rods and Racing Cars #67 cover
Cover: Dick Giordano
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Hot Rods and Racing Cars #67

Jan 1964 · Charlton · 0.12 USD
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This issue features three stories: "Local Champion," in which racing driver Clint Curtis of the Road Knights faces dangerous curves on a treacherous South American course; "The Peeler," where hustler Chris Burton, known for his fast cars and hustling on the drag strip, becomes a victim of the jokers he has preyed upon; and "The Inheritance," following Bob Linden, whose classmates own hot rods while he drives a dead car, until he inherits a vehicle that could solve his transportation problems—though Mr. Hall and the Road Knights have plans to help him and his friend Ezzie get their cars in working order.

Contains 6 stories
Local Champion
7 pp · Car
Clint Curtis

Clint Curtis finds himself racing a vintage Lotus 19 against General Rudilla’s powerful 4.0 Maserati in a high-stakes road race across treacherous Central American terrain, all while trying to stay one step ahead of the general’s threats and a looming political danger. With the help of Rubio and his sister Carmelita, Clint must navigate unfamiliar roads and a dangerous rival, relying on quick thinking and the car’s surprising handling to survive the course.

The Peeler
6 pp · Car

Chris Burton, known as "The Peeler" for his skill at beating fast cars on the drag strip, faces off against Joe Lederer in a high-stakes race after agreeing to a bet that could change his life. The challenge comes with a twist: if he loses, he must get a haircut, stop betting on races, and fix up his car, while Joe must prove he can handle the pressure of competing against a seasoned hustler.

The Inheritance
6 pp · Car

Bob Linden inherits a dilapidated car from his dad, who insists he fix it himself to save money for college. As Bob struggles through repairs, modifications, and a growing sense of pride, he learns that the real value lies in the work he puts in — and that the car’s transformation mirrors his own growth.

Untitled Car story
1 pp · Car
Two Victims
4 pp · Car

Ezzie Burke crashes his custom car into George Hall’s truck, leaving both vehicles damaged and their owners struggling with repair costs and personal setbacks. The Road Knights step in to help, offering to fix both vehicles in exchange for labor—Ezzie agrees to help reseed the lawn, while George takes on odd jobs around the clubhouse. When Ezzie expresses regret over failing school, the Road Knights propose a plan: he can repay them by studying at night, and they’ll tutor him, turning his misfortune into a chance for growth.

Getting a Dragstrip Ready
1 pp · Car

A young mechanic prepares a drag racing car for competition, focusing on fine-tuning the engine, suspension, and tire setup to maximize performance. With precise adjustments to springs, tire pressure, and wheel width, he ensures the car is ready to deliver peak power on the track.

ComicBooks.com Value

Our Model is In Beta
Raw (VG) $8
CGC 7.5 · 1 in census $38*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

writer, artist, inker Jack Keller
writer Joe Gill
cover pencils, inks Dick Giordano

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