Jack the Giant Killer #1
☆ Be the first to review + Add to your collection — Join freeThis anthology issue contains three fairy tale adaptations. "The Prince and His Five Servants" follows a prince who seeks to win a princess by completing impossible tasks set by a cruel queen; he recruits five servants with extraordinary abilities to help him succeed. "The Four Musicians of Bremen" tells of an old donkey who escapes his master's farm and runs away to town to make his own living. "Jack the Giant Killer" features Peter, who stays three nights in an enchanted castle to learn to shudder and win the king's daughter as his wife, but encounters black cats and dogs that chase him away before he can complete his task.
A young boy named Jack Brown finds himself transported to the days of King Arthur, where he discovers giants are terrorizing the countryside—and he's determined to stop them. Armed with courage and a bit of cleverness, Jack faces down the fearsome Cormoran and the two-headed giant of Wales, eventually acquiring magical artifacts to aid him in his quest. When a vengeful giant seeks revenge at a castle full of knights and ladies, Jack must put his newfound powers to the ultimate test.
A determined prince gathers five extraordinary servants—each blessed with a remarkable gift—as he journeys to win the hand of a beautiful princess guarded by her cruel, scheming mother. To prove himself worthy, he must complete three impossible tasks set by the queen, with only his loyal companions and their unique abilities standing between triumph and death. "The Prince and His Five Servants" is a timeless test of courage, cleverness, and the power of friendship in the face of dark magic.
An old donkey facing an uncertain future meets three other aging animals cast aside by their masters, and together they set their sights on Bremen to seek new lives as musicians. When nightfall finds them in a deep forest, a nearby house offers shelter—but its occupants are a band of robbers feasting on stolen goods. The four devise a clever scheme to reclaim the house for themselves, launching a plan that will test their newfound friendship and determination.
Peter comes to an enchanted castle determined to finally learn how to shudder, a skill that has eluded him his whole life. Over three nights, he faces supernatural terrors—from phantom beasts to ghostly games and tests of strength—yet none of them can frighten him into the shudder he seeks. When he discovers the castle's hidden treasure and wins the hand of the king's daughter as his reward, Peter finds himself still chasing his impossible goal, until an unexpected solution arrives in the most ordinary way.
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