John Wayne Adventure Comics #16
☆ Be the first to review + Add to your collection — Join free# Golden Double-Cross John Wayne arrives at a ranch to find his friend Bonanza paralyzed and unable to move, trapped in a locked room by criminals who have stolen $885 and forced Bonanza to reveal their location by the river bank. After John Wayne helps free Bonanza, the two men plan to recover the stolen money, but their scheme is complicated when Bonanza becomes engaged to be married. The story culminates in a wedding ceremony where John Wayne must deliver the groom to the altar while dealing with the ongoing criminal situation.
When Ned Brooks discovers gold on Biff Clark's ranch and partners with Bonanza Bill to claim it, the two friends are on the verge of striking it rich—until a mysterious shot threatens one of their lives, and suspicion begins to poison their partnership. With John Wayne stepping in to uncover the truth, he'll have to act fast before distrust destroys a twenty-year friendship and leads to tragedy.
When a valuable diamond is entrusted to Bonanza Bill's care before John Wayne leaves town for six months, the well-meaning old-timer loses the stone in a river mishap—and must scramble to earn enough money to replace it before his friend returns. His desperate quest for work takes him from ranch to mine, all while the very thugs responsible for the theft plot a bank robbery at the worst possible moment. It all comes together in a surprising showdown that puts Bonanza's months of honest labor to the ultimate test.
John Wayne stumbles into the troubles of Granny Fuller when he and Bonanza ride past a crumbling pueblo in the Montana badlands—and find her defending her ranch against mysterious attackers intent on forcing her to sell. As strange riders, accidents, and rifle shots plague her land, John decides to investigate the pueblo ruins himself, uncovering secrets tied to an old legend of Spanish treasure buried centuries ago. But the real danger may be closer than anyone expects, and the answers hidden in those ancient walls could change everything.
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Reprinted in John Wayne Adventure Comics #16
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