JSA: The Golden Age #[nn]
In the aftermath of the war, as most costumed heroes fade into civilian life, Tex Thompson returns from Europe with a new mission: to build a superhero for the Cold War era. With Al Pratt out of the running, Thompson turns to the reclusive former Dan the Dyna-Mite, while Paul Kirk, back from Europe and tormented by visions, finds himself on the wrong side of the law. Written by James Robinson and illustrated with sharp detail by Paul Smith, this issue blends political intrigue with personal mystery, all under a striking cover by Smith.
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Full plot ⚠ may contain spoilers
▸ Reveal full plot — may contain spoilers
After the war, as most costumed heroes settle into private lives, Tex Thompson returns from Europe to begin a political career and makes plans to create a super-hero to defend against the Soviet threat. After Al Pratt is deemed unsuitable, Thompson seeks out the former Dan the Dyna-Mite for the job. Meanwhile, Paul Kirk returns from Europe haunted by his dreams, and is now the man being hunted.
Plot details indexed by the Grand Comics Database (CC BY-SA).