Justice League of America Archives #1
☆ Be the first to review + Add to your collection — Join freeThis hardcover volume kicks off DC's Archive Editions line by reprinting the earliest adventures of the Justice League of America, originally published in The Brave and the Bold #28-30 and Justice League of America #1-6. These stories from 1960-1961 introduce the founding seven heroes—Superman, Batman, Wonder Woman, Aquaman, The Flash, Green Lantern, and the Martian Manhunter—as they unite against cosmic threats like Starro the Conqueror and Despero. The collection showcases the Silver Age origins of the team, with art by Mike Sekowsky and scripts by Gardner Fox, presented in restored, high-quality color on archival paper.
"Starro the Conqueror!" kicks off with a high-stakes encounter as Flash intercepts two refugees from Kalanor—Jasonar and Sardanna—seeking help to stop the tyrant Despero, who’s conquered their world. With the Justice League summoned, Flash finds his teammates already under Despero’s control, setting up a deadly game where failure means exile to distant worlds. Written by Gardner Fox and illustrated by Mike Sekowsky, with inks by Bernard Sachs and colors by Tom McCraw and Rick Taylor, this classic tale blends alien intrigue with the JLA’s signature teamwork—on a cover by Mike Sekowsky and Murphy Anderson.
In "Starro the Conqueror!" from Justice League of America Archives #1 (1992), Aquaman must rally the Justice League when a giant alien starfish, Starro, unleashes three of its kind to subjugate Earth. With Green Lantern, J'onn J'onzz, Wonder Woman, and Flash each facing a separate threat, Flash discovers an unexpected immunity in Snapper Carr—thanks to a lime coating—and uses that clue to devise a plan. The heroes must unite before the starfish’s influence spreads further.
In "Challenge of the Weapons Master!", the time-displaced warrior Xotar arrives in the present day from 11,960, armed with ancient weapons and a mission to prove which one can best overcome the Justice League—his former foes and the very ones he once claimed to have bested. With each challenge, the League stands firm, turning his tests into a reckoning he never expected.
When the Justice League suddenly loses their powers, Flash tracks a bizarre theft—catfish and a cicada spirited away—leading the team to suspect a sinister quest for immortality. As they split up to investigate long-lived creatures, each hero faces Amazo, who drains their abilities and delivers them to Professor Ivo’s lab. With Green Lantern’s quick thinking and his ring’s hidden flaw, the League fights back, reclaiming their powers and confronting the true threat.
In "The World of No Return!", Flash teams up with two refugees from Kalanor—Jasonar and Sardanna—after they arrive on Earth seeking help to stop the tyrant Despero, who has conquered their world. When Despero captures the rest of the JLA and forces Flash into a deadly game with interplanetary exile as the stakes, the speedster must rely on his allies’ courage and a daring plan to turn the tide.
In "Secret of the Sinister Sorcerers!" from Justice League of America Archives #1, when Earth’s technology fails overnight, the JLA calls on Merlin to uncover the truth: three sorcerers from a magical realm have swapped dimensions with our world. With the League divided, each hero must track down one of the sorcerers to recover the missing pieces of a spell that could return everything to normal.
In "The Slave Ship of Space!" from Justice League of America Archives #1, Kanjar Ro manipulates the JLA into capturing his three rivals—Kromm, Hyathis, and Sayyar—by freezing all of Earth’s people in place, demanding only their voices to restore them. When Kanjar Ro betrays the League, demanding his freedom in exchange for the world’s release, the heroes are ready, turning the tables to exile him and his allies to a desolate planet.
In "When Gravity Went Wild!", the Justice League recounts a series of bewildering betrayals by Green Arrow—each one eerily precise, each one threatening. As the team pieces together the truth, Green Arrow reveals the shocking deception: a shape-shifting impostor has been among them, masquerading as Green Lantern. With the real Green Lantern freed from the villain's grasp, the League finds themselves trapped in the clutches of Doctor Destiny, who has no intention of letting them go.
In "The Wheel of Misfortune!", Amos Fortune stumbles upon a bizarre secret: human luck is governed by two glands, and he’s determined to exploit that knowledge. When he targets the Justice League, believing their powers make them immune to his scheme, he sets a spinning wheel in motion—only to underestimate the one member who isn’t bound by human limits.
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Reprints
↩ Reprints The Brave and the Bold #28 (1960), The Brave and the Bold #29 (1960), The Brave and the Bold #30 (1960), Justice League of America #1 (1960), Justice League of America #2 (1960), Justice League of America #3 (1961), Justice League of America #4 (1961), Justice League of America #5 (1961), Justice League of America #6 (1961), Justice League of America #48 (1966)
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