Kid Montana #12
☆ Be the first to review + Add to your collection — Join freeKid Montana battles a "crazed killer" named Dent and his brother Moose on reservation land, with Kid Montana proving faster and more skilled in combat despite being outnumbered. The main story includes a subplot involving a character named Brenner and a conflict over a herd, which is resolved when Kid Montana defeats the antagonists. A secondary story titled "Dumb Dan" features comedic Western characters where Dan attempts to use a rope as a lasso but proves inept, leading to humorous situations with his boss and companions who question his abilities.
When Kid Montana's camp gets trampled by a stampeding herd near Indian Wells, his attempt to collect damages from the B-Bar outfit leads him to a corrupt Indian agent named Jess Brenner—who's hatched a scheme to seize control of cattleman Clay Farrin's contract herd and pocket a fortune in the process. Realizing the con when Brenner offers him a cut, Kid refuses and rides out, but a chance encounter with Stella Farrin, Clay's desperate daughter, sets him on a path to fight back against Brenner's stranglehold on the territory.
A desperate gunslinger named Brant breaks out of custody and sets his sights on Sheriff Ben Prentis, but first he needs to close the speed gap between them—so when he discovers that the legendary outlaw King Fisher's prized gun "Doom" has been left behind, Brant seizes his chance at the edge of myth. Racing across the West with the famed weapon at his side, Brant builds his own fearsome reputation, but when he finally faces Prentis in Cottonwood, he learns that legends aren't always what they seem.
Dumb Dan can't seem to catch a break on the ranch—his clumsy roping and backwards riding earn him the mockery of his fellow cowhands, but a well-timed explanation from Salty might just spare him from the boss's wrath. This lighthearted western yarn proves that sometimes a good excuse beats a good day's work.
Kid Montana tracks a bank robber five hundred miles across the frontier, armed with nothing but two clues: a distinctive gray horse and a gunman's unusual accent. When he finally corners his quarry in a northern town, the outlaw has built himself a respectable cover as a local businessman—but Kid Montana won't let a little thing like the marshal's skepticism stop him from exposing the truth.
Kid Montana rides into a rustler's hideout undercover, posing as a gun-hand looking for easy money—but his real mission is to help his friend Billy recover a herd of blooded horses stolen by the gang. When his cover is blown and he's left tied up facing certain death, an unexpected ally springs him loose for a daring escape that turns the tables on the outlaws.
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Reprinted in Kid Montana #53
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