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Kid Montana #38 cover
Cover: Pete Morisi
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Kid Montana #38

Jan 1963 · Charlton · 0.12 USD
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Kid Montana receives an urgent plea for help from a man trapped in the jungle who mentions a plague that has been unleashed. The story involves a villain planning to use poisoned water to spread disease among Native Americans who oppose him, while Kid Montana sets traps and pursues the antagonist through the jungle terrain. An educational feature titled "Fast as Lightning" explains the Quarter Horse breed and its abilities. Kid Montana ultimately outmaneuvers the Baron villain through use of a snare trap and pursuit through the forest.

Contains 4 stories
Jungle of Death
10 pp · Western-Frontier
Kid Montana

Kid Montana answers an urgent summons from Dr. Jane Clark to guide a medical expedition into a plague-stricken jungle swamp, where a mysterious illness threatens to devastate the entire region. As the gunfighter leads the doctor and her colleague through treacherous terrain filled with savage wildlife and ominous jungle dangers, they discover that the plague may be far more sinister than a natural outbreak—and that a force named Manu stands against anyone who would stop it. With the medical outpost still hours away and the expedition's Indian bearers abandoning them in fear, Kid Montana must push forward alone to determine what waits ahead.

Draw or Die
3 pp · Western-Frontier

Snake Crowley, a drifter with a quick gun and quicker wits, rides into Dogwood, Kansas looking to make a name for himself—and spots an opening when he learns Sheriff Jeff Dunkin has a badly injured hand. The gunslinger presses his advantage, taunting the lawman and forcing a showdown at high noon. When the moment of truth arrives, Crowley discovers there's far more to Sheriff Dunkin than his injury might suggest.

Fast as Lightning
2 pp · Western-Frontier
Chamber of Doom
10 pp · Western-Frontier
Kid Montana

Kid Montana receives an urgent summons from Baron Kurtz, a wealthy world traveler who's settled in a castle-like mansion in the frontier wilderness, only to awaken imprisoned in a medieval torture chamber with a descending spiked ceiling. Forced to escape and flee into the jungle, the gunfighter must stay ahead of the Baron—a skilled hunter determined to turn their encounter into a deadly game of pursuit. With the Baron closing in relentlessly, Kid Montana must use his wits and resourcefulness to survive against an opponent who refuses to let him leave alive.

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Full credits

writer Joe Gill
artist, inker Pete Morisi
cover pencils, inks Pete Morisi

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