Li'l Genius #25
☆ Be the first to review + Add to your collection — Join freeIn "Return Trip," Li'l Genius demonstrates the properties of a boomerang to another child, explaining that when thrown, it will return to him even if it goes out of sight over the house. The other child asks him to throw it again, and Li'l Genius confidently predicts the boomerang will come back, leading to a comedic payoff when it does. In a separate story, a man needs to discuss business with a client and gives his young son money to go to the movies, but the boy's antics at the office result in chaos that causes him to witness an unexpected surprise behind a door.
A young boy, excited to welcome his mother home, spends the entire "Welcoming Fund" on an over-the-top celebration—complete with fireworks, electric signs, a cannon salute, and a surprise musical performance—only to realize too late that his mother is not feeling well and has a headache from the noise. The story captures the chaotic energy of a child’s well-intentioned overplanning, as the boy’s enthusiasm leads to a loud, unexpected welcome that may not be quite the surprise he imagined.
Two young siblings, left alone in a cabin in the woods, decide to brave the "wild animals" by pretending to be one — dressing up in a deer head and blanket, only to be startled by a real buck deer. Their exaggerated antics and mistaken bravado lead to a series of humorous scares, as they misinterpret animal sounds and their own fears.
A young boy named Ollie tries to impress his friend by throwing a boomerang, boasting it will return no matter how far he hurls it. When it comes back, it surprises him by bringing unexpected company along for the ride.
A young girl pretending to be a detective stumbles upon a pair of men crawling out of a basement, leading her to arrest them in a playful game. As she questions them at her home, the men pretend to be crooks, turning her imaginative crime-solving into a shared game—until she discovers her own badge was lost, and the situation takes an unexpected turn.
A young boy named Ollie is sent outside to play while his father, Mr. Orwell, hosts a business client, but the boy’s attempts to quietly enjoy himself are interrupted by a football game that quickly spirals into chaos. When the client, Mr. Tenderheart, suggests tossing the ball, Ollie’s playful enthusiasm leads to a series of escalating mishaps that disrupt the meeting—until the man, impressed by the boy’s athleticism, unexpectedly doubles his business order.
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Reprints
Reprinted in Li'l Genius #6 (1960), Li'l Genius #8 (1960)
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