Lustiges Taschenbuch Classic Edition #1
This volume kicks off the Lustiges Taschenbuch Classic series by collecting classic Donald Duck comics from the legendary Carl Barks. Featuring stories that showcase Donald, his nephews Tick, Track, and Trick, Daisy Duck, and the villainous Kater Karlo, this edition also includes early adventures of the superhero Phantomias. It's a must-have for fans of Barks' timeless storytelling and humor.
"Piratengold" is a classic adventure from Carl Barks, originally written by him and adapted by Erika Fuchs, with artwork and inks by Barks himself. In this tale, Tick finds himself imprisoned in a sarcophagus and whisked away to ancient Egypt by agents of the eccentric Bey El Dagga, who seeks to restore his province to its legendary past. Donald Duck and his two nephews follow the mysterious journey, taking jobs aboard the transport ship and later navigating the Nile on a felucca in pursuit of the truth. The story’s cover, also by Carl Barks, captures the exotic mystery of the quest.
In "Die fabelhafte Hasenpfote," Donald is convinced the legendary paw belonging to his nephews is a fake—only to find his luck turns sour when he tries to steal it, setting off a chain of mishaps he never saw coming.
In "Helden und Haie," Donald, working as a lifeguard, finds himself in a classic fish-out-of-water situation—literally—when he must save a strikingly attractive girl from a lurking shark, all while trying to impress her. The story blends slapstick charm with a touch of heroic flair, set in the playful world of anthropomorphic animals.
In "Der Tag der guten Tat," Donald Duck resolves to spend a day doing good deeds—starting with helping his neighbor Herr Nebelsieks, which quickly spirals into chaos. When he tries to stop a plane’s engine, he and his nephews are accidentally airlifted to the tropics, where they’re captured by locals, all in the name of doing the right thing.
In "Der sechste Sinn," Donald und die Neffen geraten auf einer Touristenranch in der Wüste und versuchen, zurück zur Zivilisation zu finden — doch Donald scheint stets das Gegenteil von Hilfe zu sein. Mit seiner typischen Launenhaftigkeit und einem Hang zum Missgeschick treibt er die Suche immer weiter ins Nichts.
In "Die tollen Trapper," Donald boasts about his trapping prowess and his hairy armadillo companion, but his claims are quickly undermined when the nephews trick him with a fox fur. The ducks then turn the tables, competing in a playful race to build the best wolf trap.
In "Der Schlangenring," Tick finds himself trapped in a sarcophagus and whisked away to ancient Egypt by emissaries of the enigmatic Bey El Dagga, who seeks to revive the past in his domain. Donald and his two nephews, determined to follow, take on jobs aboard the transport ship and later journey up the Nile on a felucca, chasing the mystery of Tick’s disappearance.
In "Ein schlechter Verlierer," Donald und seine Neffen treten im chaotic Allotria-Derby an — einem Pferderennen where every underhanded trick is fair game. With mud, mayhem, and mischievous sabotage at every turn, the race becomes less about speed and more about who can outwit the others, no matter the cost.
When a street musician gifts his nephew a mischievous monkey named Arturo, the little primate quickly turns Donald Duck’s house into chaos—until Donald sells him to a mysterious stranger. But the man’s true intentions are far from innocent, and Arturo’s antics may be the key to a dangerous plot.
In "Gute Nachbarn," Donald and his neighbor Rolnik attempt to mend fences after a long-standing feud, only to find their truce tested by a series of mishaps involving a football—each accident sending them tumbling out of the yard in comedic chaos.
In "Donaldchens Mondfahrt," Donald Duck wakes up with a sudden burst of genius after a head injury, inventing the powerful explosive "Duckamit" and using it to launch a rocket toward the Moon. With his usual mix of chaos and brilliance, Donald sets off on a wild space adventure—just how far he’ll get remains to be seen.
In "Auf Motivsuche," Donald Duck and his nephews dive into a photo contest frenzy, each racing to capture the perfect shot for the newspaper—only for the nephews’ tiny box camera to outshine Donald’s expensive gear at every turn.
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↩ Reprints Four Color #9 (1942), Walt Disney's Comics and Stories #7 (31) (1943), Walt Disney's Comics and Stories #8 (32) (1943), Walt Disney's Comics and Stories #9 (33) (1943), Walt Disney's Comics and Stories #10 (34) (1943), Walt Disney's Comics and Stories #11 (35) (1943), Four Color #29 (1943), Walt Disney's Comics and Stories #12 (36) (1943), Walt Disney's Comics and Stories #2 (38) (1943), Walt Disney's Comics and Stories #3 (39) (1943), Walt Disney's Comics and Stories #4 (40) (1944), Walt Disney's Comics and Stories #5 (41) (1944), Walt Disney's Comics and Stories #7 (43) (1944), Walt Disney's Comics and Stories #8 [44] (1944), Walt Disney's Comics and Stories #9 (45) (1944), Walt Disney's Comics and Stories #10 (46) (1944), Walt Disney's Comics and Stories #11 (47) (1944), Walt Disney's Comics and Stories #12 (48) (1944), Walt Disney's Comics and Stories #1 (49) (1944), Walt Disney's Donald Duck Adventures #14 (1989), The Carl Barks Library of Walt Disney's Comics and Stories in Color #3 (1992)
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