Marvel Masterworks: Golden Age Marvel Comics #1
☆ Be the first to review + Add to your collection — Join freeIn the dusty frontier town of Cactusville, Jim Gardley stands firm against Cal Brunder’s ruthless land grab, refusing to sell his ranch. When Brunder sends his men to seize Gardley’s property and frames him with a false rustling charge, the stage is set for a showdown between justice and greed.
When Professor Roberts vanishes into the Amazon seeking a lost tribe and a diamond said to wield hypnotic power, his friends Ken and Tim venture into the jungle to find him—only to discover that the wilderness itself may be the real threat.
In the heart of the Belgian Congo, a young boy named David survives a plane crash only to witness the deaths of his parents at the hands of the ruthless Paul De Kraft. Raised in the wild by his father’s teachings, he earns the name Ka-Zar and forms a bond with Zar, a lion whose life he once saved.
In "Murder at the Racetrack," the Torch races against time and flames to stop a ruthless racketeer whose obsession with winning drives him to sabotage the track with an airplane armed with incendiary bullets. With lives on the line and the track ablaze, the hero must outwit a criminal who’s willing to burn everything down for victory.
In "The Treasure of Alano," the Angel intervenes to save a woman from a deadly fate, only to uncover a map tied to a long-lost temple and a curse that follows its bearer. With the fate of the treasure—and the woman’s life—hanging in the balance, the Angel must navigate a perilous journey into the unknown.
In "Attack on New York City," Namor arrives in the city with a mission, but a chance encounter with a young woman whose dress catches fire sets off an unexpected turn. Drawn by her presence and seeing potential in her, he abducts her from the hospital and brings her to his hidden undersea kingdom—where her fate becomes entangled in his war against the surface world.
In this jungle adventure from Marvel Masterworks: Golden Age Marvel Comics #1, Ka-Zar, raised in the wild after losing his parents, finds refuge in the cave of his friend Zar—only to be drawn into a clash with the fierce Bardak. When Bardak claims a mysterious mirror from De Kraft’s abandoned tent and refuses to let it go, Ka-Zar must take it by force, igniting a dangerous feud.
In "The Menace from Mars," the Torch confronts the fallout of a Martian invasion on New York, leading him to make a bold decision about a dangerous new explosive—Trinitrotoluol—choosing to send it back to its alien source rather than risk its use on Earth.
In "The Land Grabbers," the lone rancher known only as The Raider finds himself caught between desperate outlaws and a corrupt sheriff, as the bandits scheme to seize his land—both for the gold hidden in the hills and the oil beneath the soil. With the law turned against him, The Raider must defend his claim using grit, wits, and the raw frontier justice he’s long relied on.
In "Third Episode," Ka-Zar finds himself at odds with a hunter and his native guides, who believe a jungle god is sabotaging their hunt—while Ka-Zar struggles to convince them it’s just a man behind the disruptions. The story unfolds in the wilds of the African jungle, where myth and reality collide in a tense, grounded clash of belief and survival.
In "Butch the Giant," the Angel ventures into the treacherous Devil's Playground—a lawless realm teeming with criminals and horrors—seeking out a monstrous threat known only as Butch. Armed with courage and resolve, he faces the giant's brutal reign, testing his strength in a battle that could shape the fate of civilization.
In "The Sub-Mariner Goes to War," Betty appeals to the Sub-Mariner to protect oceanic trade from the growing threat of Nazi submarines, calling on his underwater expertise and aerial subs to defend vital sea routes. With the fate of global commerce hanging in the balance, the Sub-Mariner answers the call—though his motives may run deeper than duty alone.
In "The Claim Jumpers," two prospectors find a fortune in gold on their land, only to face danger from local crooks eager to seize the prize. The tension builds as they try to protect their discovery in a lawless frontier where trust is scarce and every shadow could hide a threat.
In this 8-page tale from *Marvel Masterworks: Golden Age Marvel Comics #1*, Professor Zog unleashes his brilliant creation—Electro, a powerful and intelligent robot—charged with a mission to rescue a kidnapped child actress. As the robot navigates the city’s dangers, its journey begins not with a battle, but with a desperate act of heroism.
In "Quest for a Crime Boss," our hero finds himself caught in a deadly game when a criminal syndicate, angered by his relentless crusade against crime in print, escalates from theft to murder—targeting jewelers in a spree that turns the city's streets into a web of fear. The story unfolds with tense, no-nonsense pacing, as the hero races to uncover the mastermind behind the crimes before the next victim falls.
In "Fourth Episode [Return of the Oman]," De Kraft returns to the Belgian Congo, a place haunted by his past, where Ka-Zar now prowls as the Jungle God. When the two men cross paths again, the long-buried grudge ignites, and De Kraft’s ruthless tactics test the loyalty of the local tribes who fear the wrath of the man they once called a god.
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↩ Reprints Marvel Comics #1 (1939), Marvel Mystery Comics #2 (1939), Silver Streak Comics #1 (1939), Marvel Mystery Comics #3 (1940), Marvel Mystery Comics #4 (1940), Marvel Masterworks: Golden Age Marvel Comics #1 (2004)
Reprinted in Marvel Comics #1: 80th Anniversary Edition #[nn] (2019)
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