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Mighty Samson #3 cover
Cover: George Wilson

Mighty Samson #3

May 2011 · Dark Horse · 49.99 USD; 54.99 CAD
📊 ~4,359 copies sold its debut month
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About this Collection

This volume collects the final issues of the original Gold Key Mighty Samson series, reprinting stories from the early 1970s that continue the post-apocalyptic adventures of the super-strong hero and his companions in a radioactive, monster-filled future New York. The collection includes the complete run of the original series, showcasing the classic artwork and pulp-inspired storytelling that defined the character's Silver Age era.

Contains 19 stories
The Plot of Gold [Part 1]
9 pp · Science Fiction
SamsonSharmaineMindorTerraTorg

In "The Plot of Gold [Part 1]," Samson rescues tribespeople from a monster only to be handed a gold coin minted by Queen Terra of Jerz—part of her scheme to spread her influence through trade, as long as the tribes fly her flag. When Samson sets out to track her down, he’s suddenly ambushed by a Choke-Foam Monster that engulfs him in a suffocating cloud of bubbles.

[The Plot of Gold, Part 2] Danger in the Vaults
12 pp · Science Fiction
SamsonSharmaineMindorTerra

In "[The Plot of Gold, Part 2] Danger in the Vaults," Samson ventures deep beneath Wall Street with Mindor, navigating treacherous tunnels and ancient traps to reach the hidden bullion reserve. As they confront monstrous guardians and evade Terra’s ambush, the stakes rise when Samson must secure the gold while outmaneuvering her violent schemes. With clever tactics and unexpected help, the team pushes forward—only to face the next twist in a high-stakes race through the city’s forgotten depths.

Pterodactyl
1 pp · Non-Fiction
The Smoky Realm [Part 1]
9 pp · Science Fiction
SamsonSharmaineMindorMikkiZalg

In "The Smoky Realm [Part 1]," Samson is drawn into a hidden war when Chief Mikki of the Undermen begs for his aid against an invasion through the subway tunnels. As the threat unfolds, Samson and his allies uncover a dangerous plot by Zalg, leader of the Gnarly Men, who plans to strike N'Yark from the depths of Radio City’s underground network—only to find themselves cornered by a fire-breathing dragon in a treacherous pit.

[The Smoky Realm, Part 2] The Call to Arms
12 pp · Science Fiction
SamsonSharmaineMindorZalg

In "[The Smoky Realm, Part 2] The Call to Arms," Mindor races to uncover the cause behind the Gnarly Men’s sudden invasion of the surface, tracing it to a failing magic breeze powered by ancient atomic air conditioning. With the help of long-forgotten manuals and a fragile truce, he navigates suspicion and urgency, even as Samson battles dragons on the front lines. As tensions rise and time runs short, a fragile peace begins to form—though the cost of survival remains uncertain.

Plesiosaur
1 pp · Non-Fiction
Seeds of Disaster [Part 1]
9 pp · Science Fiction
SamsonSharmaineMindorTerraZaak

In "Seeds of Disaster [Part 1]," Terra forms an uneasy alliance with a reclusive tribe dwelling atop towering structures, using their trust to secretly plant mysterious, potentially deadly flora across N'Yark. When Samson begins investigating the strange blooms, he’s suddenly ensnared by a monstrous, man-eating plant—just as the city’s hidden threat begins to take root.

[Seeds of Disaster, Part 2] Assassin Plants
12 pp · Science Fiction
SamsonSharmaineMindorTerraZaak

In "[Seeds of Disaster, Part 2] Assassin Plants," Samson battles his way out of a living, carnivorous man-eater, while Sharmaine races to gather a rare fungus capable of neutralizing the deadly flora. As rooftop dwellers turn on Terra, demanding justice, Samson steps in to mediate—only to be betrayed by her, forcing him to navigate a fragile truce with the rebels. With the fungus in hand and Terra on the move, the fate of N’Yark hangs in the balance.

Triceratops
1 pp · Non-Fiction
The Winged Raiders, Part 1
9 pp · Science Fiction
SamsonSharmaineMindorHawkarrZorr

In "The Winged Raiders, Part 1," the N'Yark people face a deadly assault by spearbirds, but their champion, Samson, stands ready to defend them. When the birds are revealed to be the work of the enigmatic Wingmen from the North—blue-skinned warriors with rainbow wings intent on conquering the land—Samson must confront both the invaders and an unexpected rivalry. As young Hawkaar rescues Sharmaine from danger, a spark ignites between them, and Samson’s resolve is tested. With King Zorr now sending spearbirds to eliminate him, the fight for N'Yark is far from over.

[The Winged Raiders, Part 2] Battle in the Skies
12 pp · Science Fiction
SamsonSharmaineMindorHawkarrZorr

In "[The Winged Raiders, Part 2] Battle in the Skies," Samson faces a desperate aerial siege as King Zorr's spearbirds rain destruction on N'Yark, their perch atop the Chrysler Building out of reach. With Hawkaar’s betrayal and Sharmaine’s capture, Samson must outwit both the winged raiders and the treacherous king, using the Long-Neck Beast as a weapon before scaling the tower in a final, perilous climb.

Day of the Deluge [Part 1]
9 pp · Science Fiction
SamsonSharmaineMindor
[Day of the Deluge, Part 2] The Drowning City
12 pp · Science Fiction
SamsonSharmaineMindorTerra

In "[Day of the Deluge, Part 2] The Drowning City," the flooded metropolis of N'Yark teeters on the edge of chaos as its people, desperate to survive, push for an invasion of the Palisades—despite Samson’s clear orders to stand down. With Terra of Jerz ready to defend her people by force, Samson must navigate the storm of fear and fury to bring his scattered charges back before the city drowns in more than water.

Attack of the Fishmen [Part 1]
9 pp · Science Fiction
SamsonSharmaineMindorNephtoon

In "Attack of the Fishmen [Part 1]," the coastal city of N'Yark faces a terrifying threat as mutant humanoids from the deep launch a coordinated assault, beginning with the damming of the Verrazano Narrows to flood the streets and seize control of the city as their new domain.

[Attack of the Fishmen, Part 2] Dam of Doom
12 pp · Science Fiction
SamsonSharmaineMindorNephtoon

In "[Attack of the Fishmen, Part 2] Dam of Doom," Jo and the tribesmen mount a desperate defense against the fishmen's assault, but Samson struggles to hold the line—each breath a battle as he’s forced to surface for air. With help from Mindor, Samson dons an ancient SCUBA suit, turning the tide underwater as he confronts Nephtoon and forces him to end the attack and dismantle the dam.

In the Country of the Blind, Part 1
13 pp · Science Fiction
SamsonSharmaineMindorKouranBambiKarim Tar

In the Country of the Blind, Part 1 follows Sharmaine as she finds herself taken by a tribe of people blind from mutation, who see in her a rare gift: sight. Torn between her reliance on Samson and Mindor, she chooses to stay—not as a prisoner, but as a willing leader. But when a sighted tribe launches a brutal attack, her new role is tested in ways she never expected.

In the Country of the Blind, Part 2
12 pp · Science Fiction
SamsonSharmaineMindorDarkymKarim Tar

In the Country of the Blind, Part 2 follows Samson as he attempts to broker peace with the skeptical Karim Tar, whose people remain wary of outsiders. When a sudden assault by invisible giant ants threatens the tribe, Samson must rely on the unique infra-red sight of a blind tribesman to survive—and prove that unity may be the only way to endure the coming storm.

The Manchu of C'nal Street, Part 1: The Challenge of Chang
13 pp · Science Fiction
SamsonSharmaineMindorTerraChangMin-Yin
The Manchu of C'nal Street, Part 2: Death before Dishonor
12 pp · Science Fiction
SamsonSharmaineMindorTerraChangMin-Yin

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Full credits

artist, inker Jack Sparling
cover pencils, inks George Wilson

Reprints

↩ Reprints Mighty Samson #6 (1966), Mighty Samson #15 (1968), Mighty Samson #16 (1968), Mighty Samson #17 (1969), Mighty Samson #18 (1969), Mighty Samson #19 (1969), Mighty Samson #20 (1969), Mighty Samson #21 (1972), Mighty Samson #22 (1973), Mighty Samson #23 (1974), Mighty Samson #24 (1974)

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