comicbooks.com Join Free
HomeMighty Samson › #4
Mighty Samson #4 cover
Cover: George Wilson

Mighty Samson #4

Dec 2011 · Dark Horse · 49.99 USD; 54.99 CAD
☆ Be the first to review + Add to your collection — Join free
About this Collection

This volume collects the final issues of the original Mighty Samson series from Gold Key, including stories from issues #20–28, which continue the post-apocalyptic adventures of the super-strong hero in a savage, futuristic New York. Written by Otto Binder and others, with art by Frank Bolle, these tales wrap up the saga of Samson, his love Sharmaine, and the wise old Mind-Wanderer as they battle mutants, warlords, and the remnants of civilization. Dark Horse's Archives series presents these classic comics in a hardcover edition, preserving the original color and artwork for collectors and fans of Silver Age adventure.

In "The Fugitives, Part 1: Unwilling to Live," Samson faces a perilous rescue mission when he must save his friends from a sea monster and Nautikus from a giant bird, leading to an unexpected moment of truce between the two warring races. With José Delbo handling both pencils and inks, the issue delivers bold, dynamic artwork that brings the high-stakes survival struggle to life, while George Wilson’s cover captures the tension of the moment in striking detail.

Contains 17 stories
The Fugitives, Part 1: Unwilling to Live
13 pp · Science Fiction
SamsonSharmaineMindorJanusValynLarsus-Ka

In "The Fugitives, Part 1: Unwilling to Live," Samson and his companions intervene to save a young couple from a monstrous predator—only to find themselves caught in a deadly game of faith and betrayal. The couple, bound by a ritualistic belief that demands sacrifice, see Samson not as a savior but as a threat to their convictions, and their gratitude quickly turns to violence.

The Fugitives, Part 2: The Ritual of Blood
12 pp · Science Fiction
SamsonSharmaineMindorJanusValynLarsus-Ka

In "The Fugitives, Part 2: The Ritual of Blood," Larsus-Kar faces a turning point when he realizes he can't overcome Samson through force alone—instead, he chooses a desperate path of sacrifice. Meanwhile, Janus and Valyn make a pivotal decision to master the ways of the upper world and pass that knowledge on to their people.

The Pollution People, Part 1: Mystery from Beneath the Sea
13 pp · Science Fiction
SamsonSharmaineMindorNautikus

When a crippling drought threatens their community, Samson and his friends uncover an abandoned water purification plant, hoping to restore what’s been lost—only to awaken something far more dangerous than dry land. The Pollution People rise from beneath the sea, their presence a sudden, violent warning that some secrets shouldn’t be unearthed.

The Pollution People, Part 2: The Justice of Nautikus
12 pp · Science Fiction
SamsonSharmaineMindorNautikus

In "The Pollution People, Part 2: The Justice of Nautikus," Samson dives into a treacherous underwater conflict, rescuing his friends from a sea monster and Nautikus from a towering bird, setting the stage for an uneasy alliance between two warring races. With the fate of their shared water supply at stake, the two must find a way to work together—before it's too late.

Noah's Ark, Part 1: After the Flood
13 pp · Science Fiction
SamsonSharmaineMindorNoah Caine
Noah's Ark, Part 2: Return to Eden
12 pp · Science Fiction
SamsonSharmaineMindorNoah Caine

In "Noah's Ark, Part 2: Return to Eden," Sharmaine uncovers the shocking truth that Noah Caine plans to wipe out humanity and restore the world to the animals he once protected. With time running out, she must confront Caine’s vision before it becomes irreversible—before the final fate of both man and beast is sealed.

Samson's Masters, Part 1: Strange Voices
13 pp · Science Fiction
SamsonSharmaineMindorLydec

In "Samson's Masters, Part 1: Strange Voices," Samson finds himself under the mental control of a group of mutated humans whose psychic abilities allow them to command both people and objects—though their power has its limits. Forced to act as their agent, he compels farmers to surrender part of their harvest, thrusting him into a conflict that tests his will and challenges the boundaries of his strength.

Samson's Masters, Part 2: Mind Over Matter
12 pp · Science Fiction
SamsonSharmaineMindorLydec

In "Samson's Masters, Part 2: Mind Over Matter," Samson finds himself caught between two forces—farmers who depend on the land and mutants whose minds control it. With the help of Sharmaine and Mindor, he disrupts the mutants' mental grip, setting the stage for a fragile truce. Now, Samson must navigate the tension between those who work the soil and those who command the mind, as a new balance begins to form.

Journey into the Past, Part 1: Baron of the 'Sterz
13 pp · Science Fiction
SamsonSharmaineMindorBaron Richard

In "Journey into the Past, Part 1: Baron of the 'Sterz," Mindor and his companions navigate a restored river cruiser up the Hudson, drawn by the mysteries of the past. At the Cloisters, they meet Baron Richard, a man who leads a secluded tribe living as though in a forgotten medieval age. When Mindor falls ill from an infected wound, Richard offers a cure—one that requires the horn of a unicorn.

Journey into the Past, Part 2: Beauty and the Beast
12 pp · Science Fiction
SamsonSharmaineMindorBaron Richard

In "Journey into the Past, Part 2: Beauty and the Beast," Richard traps Samson and forces Sharmaine to capture a mysterious unicorn—only to discover it’s a mutated creature born of ancient radiation. As Samson fights the beast to protect her, the same energy that heals Mindor also strengthens Samson, but it proves fatal when Richard attempts to claim it for himself. The aftermath leaves the Cloisters divided, with some tribesfolk departing and others choosing to stay, building a new life while preserving the irreplaceable art that survived.

The Balloon Gods, Part 1: Mindor Is a Wizard!
12 pp · Science Fiction
SamsonSharmaineMindorTerraPrince JonzMagor

In "The Balloon Gods, Part 1: Mindor Is a Wizard!", Samson and his companions find themselves imprisoned by a tribe holed up in the ruins of Macy’s department store, where ancient consumer relics have become sacred. When Mindor reveals his knack for turning forgotten goods into something useful, his ingenuity sparks envy in the tribe’s witch doctor, Magor—whose power relies on ignorance. As Magor begins to plot a takeover with the help of Terra, the balance of influence in the ruins starts to shift.

The Balloon Gods, Part 2: Mind Over Magic!
12 pp · Science Fiction
SamsonSharmaineMindorTerraPrince JonzMagor

In "The Balloon Gods, Part 2: Mind Over Magic!", Terra and Magor seize the upper hand by eliminating the sentries, but their plans are thrown into chaos when dawgeon monsters attack, forcing a tense alliance between the warring factions inside the store. With Samson and Mindor at the forefront, the group prepares a desperate counterattack, setting the stage for a turning point that will test loyalty, power, and the true cost of victory.

The Attack of the Lepidop-Terror, Part 1: The Cocoon Bursts
10 pp · Science Fiction
SamsonSharmaineMindorWeyumSatchmo
The Attack of the Lepidop-Terror, Part 2: Mindor Baits a Trap
6 pp · Science Fiction
SamsonSharmaineMindorWeyumSatchmo
The Attack of the Lepidop-Terror, Part 3: The Lights That Failed
6 pp · Science Fiction
SamsonSharmaineMindorWeyumSatchmo

In "The Attack of the Lepidop-Terror, Part 3: The Lights That Failed," Samson and Weyum clash in a brutal, no-holds-barred fight at Yankee Stadium when a swarm of giant moths descends, turning the stadium into a battleground. With the lights out and chaos spreading, Mindor scrambles to revive ancient batteries to reignite the stadium’s illumination, hoping the beams will lure the moths into a deadly trap. As the fight rages and the lights flicker back to life, Samson is blinded by the sudden glare—just as the true test of courage and coordination begins.

The Night Glowers, Part 1
12 pp · Science Fiction
SamsonSharmaineMindorTerraTunda
The Night Glowers, Part 2: The Amazement Park
11 pp · Science Fiction
SamsonSharmaineMindorTerraTunda

Find on

Search eBay for Mighty Samson #4
No confirmed live listings for this exact issue right now — this opens an eBay search.

Where to buy

Find on Amazon 🛒 Buy on Amazon
Mighty Samson Archives Volume 4 (Dark Horse Archives)

Read it digitally

Amazon Kindle Buy the digital edition GlobalComix Indie & digital reader
Opens a search on each platform — digital availability varies by title.

Sell my copy

Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.

We Buy Collections ▸
Fast, fair offers · we handle grading & shipping

Full credits

artist, inker José Delbo
cover pencils, inks George Wilson

Reprints

↩ Reprints Mighty Samson #25 (1974), Mighty Samson #26 (1974), Mighty Samson #27 (1975), Mighty Samson #28 (1975), Mighty Samson #29 (1975), Mighty Samson #30 (1975), Mighty Samson #31 (1976), Gold Key Champion #2 (1978), Mighty Samson #32 (1982)

Reviews

Reader reviews

No reader reviews yet.