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Muggsy Mouse #4

Jan 1953 · Magazine Enterprises · 0.10 USD
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Professor Muggsy uses a merry-go-round clock to teach his thoughtful pupils, but Muggsy Mouse dislikes clocks and decides to put them all out of order. Father Time takes Muggsy on a ride on a merry-go-round clock to change his mind, leading to a chaotic adventure where Muggsy and his companion attempt to navigate a boat without a rudder, ultimately crashing into a fountain. Later, Muggsy borrows a car jack to help get a boat through a doorway, but the jack falls through the cellar and causes the house to collapse, resulting in an angry landlord confronting the tenant "Jumpy" about the damage.

Contains 5 stories
Artificial Expiration!
7 pp · Anthropomorphic-Funny Animals
Pencils Fred Ottenheimer [as Ottenheimer]Inks Fred Ottenheimer [as Ottenheimer]

Muggsy Mouse and his friend Jumpy set out for a picnic lunch by the water, only to find themselves in a series of escalating mishaps after Jumpy hooks what he thinks is a giant fish—only to discover it’s a strange underwater creature. As their boat begins to flood and they’re tossed about by mishaps both mechanical and monstrous, Muggsy insists on using a barrel roll to revive Jumpy, leading to a chaotic, slapstick sequence of near-disasters.

Time on His Hands!
5 pp · Anthropomorphic-Funny Animals

Muggsy Mouse, furious at his alarm clock, is whisked into Clockland after wishing he could stop time. There, he causes chaos by stopping all the clocks, only to realize he’s trapped in a world where time has frozen—and now must outwit Father Time himself before he’s caught.

A Day at the Beach
6 pp · Anthropomorphic-Funny Animals

Muggsy Mouse heads to the beach for a simple day of relaxation, only to find himself hilariously mistaken for a fish after a series of mishaps involving waves, a suspiciously eager fish school, and a boat he can’t seem to operate. As his attempts to enjoy the shore spiral into absurd chaos—complete with a tail used as bait and a boat that won’t stay afloat—Muggsy’s day turns into a surreal, wet, and wildly unpredictable adventure.

Tubby the Turtle
6 pp · Anthropomorphic-Funny Animals

A young woman sets out to find a turtle for a pet shop, facing comedic obstacles as she tries to transport a surprisingly heavy turtle named Tubby through town. Along the way, Tubby’s slow pace and unexpected antics turn the journey into a chaotic race against time, all while the shopkeeper’s impatience grows.

The Two-Way Stretch
6 pp · Anthropomorphic-Funny Animals
Pencils Fred Ottenheimer [as Ottenheimer]Inks Fred Ottenheimer [as Ottenheimer]

Muggsy Mouse and his friend Jumpy race to get their newly built power boat out of the cellar in time for a big contest, only to find the doorway too narrow. As they try to stretch the doorframe with a car jack, their efforts accidentally split the house apart, trapping Jumpy’s landlord inside. With time running out, the duo devises a series of increasingly wild schemes to free the landlord—and get the boat out—before the contest deadline.

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Reprinted in Muggsy Mouse #2 (1958)

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