Paul Terry's Mighty Mouse Comics #42
☆ Be the first to review + Add to your collection — Join freeWhen Mighty Mouse and Professor Edam lead a fleet of mouse astronauts to Pluto, a sabotage by The Claw’s agents sends them crashing to the moon instead—just as Professor Ohm and his secret alliance with the fearsome Dart Men await. With the traitorous Greasepaint among them and the moon’s dangerous Arrowheads on the move, the mission turns perilous before it even begins.
Dinky Duck’s homemade train made from apple boxes and wheels is a hit—until Rudy Rooster one-ups him with a wobbly monorail built from a bicycle, barrels, and scrap parts. When Rudy’s two chicks eagerly board for a ride, Willie the Weasel jumps on board, only to find the journey isn’t quite what he expected.
When headstrong Rollo decides to build his own plane and fly to the moon—skipping baseball with his friends and dismissing Mighty Mouse as a myth—he’s about to learn the hard way that even the most reckless dreams need a hero. A sudden windstorm and a flock of hungry eagles turn his bold adventure into a sky-high test of courage, forcing Rollo to rethink everything he believed about bravery, flying, and the real meaning of a hero.
Newlyweds Mr. and Mrs. Mouse think they’ve found the perfect honeymoon hideaway in the elephant house at the zoo—until the startled pachyderms set off a whirlwind of chaos. With terrified townspeople, emergency responders swarming, and the whole zoo in disarray, it’s up to Mighty Mouse to restore order before the couple’s romantic getaway turns into a full-blown zoo-wide spectacle.
When Gandy Goose leaves Sourpuss in charge of his magic shop, he warns his friend not to touch a single thing—easy enough, if you’re not a rabbit-loving, curiosity-driven feline with a knack for trouble. But with magic rabbits lurking in the shadows and a shop full of wonders, can Sourpuss resist the urge to peek, poke, and possibly pull a trick or two from the hat?
In "Jungle Terror," Mighty Mouse swings into action to defend the vulnerable creatures of the jungle—like a young deer, a pair of little rabbits, and a nervous goat—from a pack of hungry tigers, a sneaky pigmy with a blow-gun, and a trio of ravenous lions. When the pigmy tribe joins forces with the Desert Gang, an army of large talking gorillas, Mighty Mouse must outwit the invaders and protect the jungle’s delicate balance, all while keeping the smaller animals safe from danger.
When The Claw and Professor Ohm stage a boxing stunt to knock Mighty Mouse out of commission, they seize the chance to steal a map from Professor Edam—leading to vast underwater uranium deposits. With Mitzi Mouse and her grandpa in danger and the Claw’s gunboat speeding toward the deep, Mighty Mouse must race to stop the feline villains before they claim the treasure.
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We Buy Collections ▸Reprints
↩ Reprints Mighty Mouse Comics #13 (1949)
Reprinted in Mighty Mouse Adventure Stories #[nn] (1953), Mighty Mouse #24 (1954), Mighty Mouse #162 (1965), Mighty Mouse #163 (1965), Mighty Mouse #164 (1965), Mighty Mouse Jumbo Edition #44187 (1974)
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