Prize Comics #10 (22)
☆ Be the first to review + Add to your collection — Join freeIn "Circus Chaos," Dick Briefer crafts a wild, early superhero tale where the vengeful Doctor Devil, defeated by the Black Owl, enlists Frankenstein as his pawn—granting him three wishes to wreak havoc. With Briefer handling writing, art, and inks, the story takes a sharp turn when Frankenstein’s first wish summons Bulldog Denny, only to realize he’s been manipulated. The issue ends with Frankenstein wounded, plummeting into the fiery domain of his deceitful master. Cover by Jack Binder captures the chaos in bold, dynamic lines.
In "Circus Chaos," Dick and Rick join their father at the big top, only to find the fun turning dangerous when a criminal ring targets the circus with a murder plot. As Yank and Doodle, the brothers must act fast to stop the scheme, all while their father grows suspicious of their double lives.
In a 1942 crime thriller from Prize Comics #10, Dr. Frost uncovers a hidden invention that could change everything: a ray gun capable of rendering people invisible. When a string of unexplained bank robberies baffles the police, Frost tracks the mystery to Professor Gunther’s lab—and to his rogue assistant, Lehr, who’s using the device to vanish without a trace. Now, Frost must risk his own visibility to go after a criminal who’s already slipped through the cracks.
In a tense wartime thriller from 1942, British intelligence and the R.A.F. race against time to rescue the kidnapped son of the Turkish Aga—framed by Nazi operatives seeking to sway Turkey to their cause—before the fragile alliance collapses.
In "The Black Owl Outwits The Fox," the masked vigilante faces a cunning foe whose web of espionage and violence threatens to unravel the city. As the Black Owl closes in, a shocking revelation beneath the Fox’s mask forces him to confront a threat far more dangerous than he imagined.
In "Three Wishes From Dr. Devil," the disgraced Doctor Devil, still reeling from his defeat by the Black Owl, turns to the ultimate monster—Frankenstein—for revenge. With a sinister twist, he grants Frankenstein three wishes, setting in motion a deadly game of deception and betrayal. As Frankenstein’s first wish brings Bulldog Denny to the battlefield, he begins to suspect the truth behind his new master’s offer—only to find himself trapped in a fiery trap, plummeting into the depths of Dr. Devil’s domain.
In a tense wartime tale from 1942, Spike’s friend Ford vanishes after taking unauthorized shore leave, drawn into a trap set by a mysterious woman working for Japanese spies. When she begins to question her role, she secretly reaches out to Spike with a crucial clue about Ford’s whereabouts—just as he’s about to uncover the full scope of the danger.
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Reprinted in Take That, Adolf!: The Fighting Comic Books of the Second World War #[nn] (2017)
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