Sandman presenta: Mervyn e altri sogni #[nn]
In "Come nascono gli incubi?", a quiet dream director named Winkling takes a vacation, leaving his unsettlingly creative replacement, Peter Starlight, to handle his clients. When Starlight gets his chance to repay a long-held grudge, he unleashes a torrent of terrifying nightmares on a man who once cut him off at a craft services wagon—turning a simple vacation into a waking nightmare.
In "Come nascono i sogni ricorrenti?", Mervyn, a nervous messenger caught between duties and distractions, finds himself scrambling to deliver scripts to the Foggy Swamp Players—only to lose them en route. Desperate to cover his mistake, he spins a quick lie, urging the Players to simply repeat last week’s performance until they “get it right.”
In "Perché spesso è tanto difficile ricordare i propri sogni?", Nuala grapples with the aftermath of her reckless behavior during a creative failure, her pride giving way to regret. Lucien offers a quiet solution—using fleeting, dreamlike images to blur the line between reality and sleep, letting her rewrite the moment in the mind’s haze.
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Reprints
↩ Reprints Merv Pumpkinhead, Agent of D.R.E.A.M. #[nn] (2000), The Sandman Presents: Everything You Always Wanted to Know About Dreams...But Were Afraid to Ask #1 (2001)
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