Showcase Presents: Showcase #1
☆ Be the first to review + Add to your collection — Join freeThis massive black-and-white volume collects the earliest appearances of the Showcase series itself, reprinting the first dozen issues of DC's tryout title that introduced new characters and concepts. Featuring the debuts of the Challengers of the Unknown, the Space Ranger, and the first solo adventures of the Flash, it showcases the experimental spirit of late-1950s comics. The collection includes Showcase #1-12, originally published between 1956 and 1958, presented in DC's budget-friendly Showcase Presents format.
In "The Story Behind Showcase," Adam Strange finds himself caught in a web of deception on Ranagar, where full-size dolls of him have become a cultural craze. When Alanna warns of a secret invasion plot involving "KLY" bombs hidden in the dolls, Adam must uncover the truth before it's too late. With a daring escape and a race across the Flaming Sea, he confronts the conspiracy—only to vanish again at the most unexpected moment. Written by Gardner Fox and illustrated by Mike Sekowsky, with inks by Joe Giella, this issue features a cover by Carmine Infantino and Frank Giacoia.
In the rugged frontier of the Old West, Young Eagle Feather faces disgrace after a mountain lion named Black Lightning slaughters his flock. Sent to confront the beast, he finds an unlikely ally in Godfather, a majestic eagle who soars above the wilderness.
In "Outcast Heroes!", a young orphan named Jo arrives in the West to live with his Aunt Jane, only to be branded a "bad penny" by the townsfolk. Finding solace in a stray dog, Jo teams up with his loyal companion to save Dan's mother during a sudden flood, proving that courage and friendship can rise even in the face of prejudice.
In "Runaway Bear," Billy the Bear—born under the big top and raised in the spotlight—tumbles off a circus train and into the wild, where he must survive against prowling timber wolves and rival bears. As he fights to stay alive, he finds himself protecting a lone hunter, forcing him to question whether true freedom comes with a price.
In "The Frogmen" Part I: The Making of a Frogman!, a nervous recruit dubbed "Sardine" by his larger teammates must prove himself in the grueling trials of Navy frogman training. As the squad faces a dangerous obstacle during raft-righting, a sudden shark attack puts his courage to the test—only he’s the one who dives in first.
In this pulse-pounding installment of "The Frogmen!" from Showcase #1, Jo and the crew—now certified frogmen—take flight over the Pacific only to face a sudden ambush, their DC-4 shot down and then rammed by a Japanese cruiser. After being rescued by a PBY, they’re thrust into their first real mission: sabotaging an enemy vessel threatening a beach landing. But when they dive in, their escape becomes a deadly game of survival as night fighters close in.
In this pulse-pounding installment of "The Frogmen! Silent War!", Jo and her team of underwater operatives execute a high-stakes sabotage mission under enemy fire. As they swim through treacherous waters, evade depth-charges, and confront both mechanical traps and enemy frogmen, every move tests their skill and resolve. The tension builds with each explosive charge and narrow escape—until the final, breathless confirmation that the mission is done.
In "Mystery of the Human Thunderbolt!" from Showcase Presents: Showcase #1 (2012), Barry Allen gains super-speed after a lab accident involving lightning and chemicals, adopting a costume inspired by the Flash of the 1940s. Now racing against time, he must confront the bizarre and deliberate menace of the Turtle Man—known as "The Slowest Man Alive."
In "The Man Who Broke the Time Barrier!", the criminal Mazdan is sentenced to exile in a distant future—only to be sent crashing into the 20th century by a malfunctioning time device, where he’s swiftly apprehended by the Flash. The story unfolds as a tense clash of eras, with the speedster confronting a man out of time and the consequences of a broken timeline.
In "The Greatest Villain of All Time," a string of heists targets movie-inspired artifacts, each tied to legendary cinematic roles. Only Lt. Harry Fowler, a former Hollywood screenwriter, can piece together the clues—unraveling a chilling obsession that drives the thief, Leif Conrad, to play his ultimate role.
In "The Two Faces of Mr. X," former counter-intelligence agent Don Reed is pulled into a high-stakes deception when the FBI recruits him to impersonate Alex Tate, a notorious crime syndicate leader. As Reed studies Tate’s mannerisms and prepares to take his place, he’s stunned to learn the real Tate was scheduled for plastic surgery—setting off a tense showdown at the gang’s headquarters where Reed must use his wits and stealth to turn the tables.
In "The Human Eel," Agent Drew—haunted by a past shock that left him with a fragile heart—chases the elusive crime lord across iconic landmarks, from the Eiffel Tower to the Egyptian pyramids, each pursuit testing his limits. Now in Johannesburg, he takes a desperate gamble, posing as Zorac, the Eel’s rival, and donning an oxygen mask to survive the high-altitude showdown.
In "The Secrets of the Sorcerer's Box! [Chapter One]," four heroes—Jo, Dax, Lira, and Tarn—survive a miraculous crash only to find themselves bound by a fragile second chance. Summoned by Morelian, descendant of Merlin, they face their first true test: opening the four chambers of a long-forgotten alchemist’s box, each holding wonders and dangers beyond imagination.
In "Chapter Two Dragon Seed!" from Showcase Presents: Showcase #1 (2012), the Challs bring their mysterious box to a tropical island, where fate is decided by a simple game of chance. When the first chamber opens, a legendary stone giant emerges from a hatched "Dragon's Egg," terrorizing the seas and surviving even an atom bomb’s blast. Now, with the next chamber waiting and Rocky poised to break it open, the island’s fate hangs in the balance.
In "Chapter Three: The Freezing Sun!", Red returns to the island to confront a mysterious, sentient sun that drains all heat, leaving everything—and Rocky—frozen solid. With no help but his wits, he builds a vacuum chamber to trap the sun, while far off, Prof pieces together the truth about the invincible Dragon Seed Giant. High above, Morelian watches it all unfold.
In "Chapter Four: The Whirling Weaver!" from Showcase Presents: Showcase #1 (2012), the Challs face a new threat as a mysterious tube unleashes a spinning device that entangles entire cities in swirling ribbons. As they track the machine, they discover a dial that stops its chaos—only to return to the island and find Morelian has opened the fourth chamber, driven by greed and claiming a diamond ring of immortality. But the ring’s true power is far from what he expected.
When a desperate German scientist named Felix Hesse begs the Challengers for help, he reveals he’s created a machine he can no longer control—now a towering, mechanical menace that’s already taken him. With a giant robot hand crashing through the window and snatching him mid-sentence, the team is left with one mission: track down ULTIVAC.
In "Chapter Three: The Fearful Millions," the once-imposing ULTIVAC, now a captured machine on display in Yankee Stadium, sends a desperate mental signal to June—unbeknownst to Hesse and Barker, who believed they’d tamed the robot for profit. When ULTIVAC breaks free and carries June away, a frantic chase unfolds as Ace’s jet is shattered by the robot’s vibration beam, forcing a plunge into the ocean. With Prof, the master diver, diving in to rescue her, the sea becomes a battleground of sound and steel—where every pulse could be a death sentence.
In "Chapter Four: The Fatal Prediction!" from Showcase Presents: Showcase #1, June stands firm against the machine she calls a marvel, even as ULTIVAC's true nature unfolds in a high-stakes showdown. With Red's gunfire and Rocky's desperate mission, the line between threat and salvation blurs—until a shocking twist reveals ULTIVAC’s final, unexpected choice.
In the misty heart of Central City, a colossal, unmarked box materializes overnight, drawing crowds and police alike. While authorities focus on its mysterious origins, a trio of thieves slips through the chaos, striking at will.
In "The Coldest Man on Earth!", Flash races against the icy precision of Captain Cold, whose cold-gun turns cityscapes into frozen traps and illusions. With quick thinking and a sharp eye, Flash cuts through the frosty deception to finally bring the villain to justice.
In "The Race of Wheel and Keel," a stagecoach departs Saint Louis bound for California while a clipper ship sets sail from New York, both racing across the continent and the sea in a thrilling test of speed and endurance. The story captures the rugged spirit of the frontier, pitting iron-wheeled travel against the wind-driven sweep of sail.
In "The Girl in Superman's Past," Lois Lane and Lana Lang cross paths for the first time, their chemistry sparking with playful rivalry as they each try to win Superman’s attention—though the Man of Steel remains firmly focused on doing what’s right, no matter how much the girls try to sway him.
In "The Day the Earth Blew Up [Chapter One]," a mysterious disappearance in Antarctica sends shockwaves through the Pentagon, prompting the urgent call of Ace, Rocky, and Red—joined by the brilliant Prof—to investigate. As their journey takes them from the icy wastes of Antarctica to a sudden volcanic eruption off New Guinea, the team uncovers a hidden bridge beneath the ice and a bizarre encounter with strange, orange aliens in bubble-suits.
In "Chapter Two: The Tyrans," Ace and Rocky find themselves trapped in a vast, hidden underground city ruled by alien invaders who’ve been secretly planting explosive charges across Earth to weaken the planet’s mass. As the Challengers uncover the aliens’ chilling plan and reunite with the missing scientists, they must outthink their foes—whose minds seem to predict every move—before the next attack begins.
In "Chapter Three: The Thing That Came Out of the Sea," the Challengers face a terrifying alien threat when an otherworldly force emerges from the Pacific, unleashing a claw-machine assault on the Navy. With the team split across battlefronts—Ace and Rocky fleeing gas attacks and gun-cars, Prof and Red racing to rally military forces, and Prof battling a bomb in a minisub—the stakes rise as gravity, heat, and sabotage collide in a desperate fight for survival.
In "Chapter Four One Minute to Doom," Red races against time to deploy a secret chemical weapon on a Pacific island, unleashing a corrosive gas that eats through alien machinery. As Ace rallies a fleet of bombers to strike the weakened base, the threat begins to collapse—though not without a surprising cost to the team.
In "The Menace of the Ancient Vials! Chapter 1," Karnak and his crew crash-land on a remote island during their escape from the Challengers, only to stumble upon Amos Hunter and five enigmatic vials. When the first vial is opened, two of Karnak’s men are suddenly transformed into towering giants—setting off a chain of escalating danger.
In "The Secret of the Space Monster," Rick Starr, the Space Ranger, races to defend Earth alongside Myra and Cryll when a terrifying octopoid creature appears to menace a starship. As the crew scrambles, the trio uncovers the truth: the monster is a clever illusion crafted by blue-ostrich Korthan rebels, using holographic technology to scare planets into submission. With Cryll’s disguises and a vintage iron cannon, the team turns the trick against the invaders—before the real threat becomes clear.
In "The Riddle of the Lost Race," the Space Ranger teams up with Myra and Cyrll on a high-stakes chase across the solar system—from Mars to Saturn and finally to Venus—hot on the trail of criminals who've stolen a map to the legendary Valley of Ice. When they reach the enigmatic Space Sphinx, they must unravel the ancient mystery of the Sacred Jewel of the Sea before the thieves do.
In "Secret of the Eternal City!" from Showcase Presents: Showcase #1 (2012), Earth archaeologist Jo is suddenly whisked away by a zeta-beam to the distant planet Rann, where he meets the enigmatic Alanna and the scientist Sardath. Together, they race toward the hidden city of Samakand, pursued by the alien Eternals, in search of a legendary life-metal known as vitatron. As ancient mysteries unfold and fate takes an unexpected turn, Jo finds himself caught between worlds—his journey far from over, even as he vanishes back to Earth, waiting for the next beam.
In "The Planet and the Pendulum!", Adam’s accidental zeta-beam teleportation lands him not on Rann, but on the distant world of Anthorann, where he’s caught in a clash between ancient alien technology and a looming threat. With help from the resourceful Alanna and the brilliant Sardath, who fled from Samakand’s ruins, Adam must don a Rann spacesuit and confront Morleen’s forces—led by a warrior wielding a diamondium pendulum that slices through the dome of New Ranagar—before the planet falls.
In "Invaders from the Atom Universe!" from Showcase Presents: Showcase #1 (2012), Adam finds himself stranded on a desolate atomic world after being zeta-beamed to Rann, where he’s shrunk and confronted by pop-eyed green aliens. With the Rannians facing extinction and a broken transfer machine hanging over a bottomless pit, Adam must use ingenuity and a few scrap matches to power the device—only to discover he and Alanna are now tiny spies in a war they never signed up for.
In "The Dozen Dooms of Adam Strange!" from Showcase Presents: Showcase #1 (2012), Adam Strange finds himself caught in a deadly game of deception on Ranagar, where life-sized dolls of him have become a cultural obsession. With Alanna’s urgent warning of an impending invasion and a hidden sabotage plot involving "KLY" bombs in the dolls, Adam must navigate a web of false alarms and sudden betrayals—racing to uncover the truth before the entire planet is destroyed.
In "Mystery of the Mental Menace!", Adam Strange finds himself drawn to Rann when a mysterious magnetic meteor disrupts the planet's balance, setting off a chain of events that puts him at the center of a cosmic threat. With the fate of the universe hanging in the balance, Adam must outthink a cunning adversary who seeks to steal his greatest power—before it's too late.
In "Prisoners of 100 Million B.C. [Chapter 1]," Rip Hunter and Jeff Smith test their Time Sphere II, hurtling back to the Mesozoic era—only to find themselves stranded when a present-day heist gone wrong pulls Bonnie Baxter and her brother Corky into the past. With crooks in pursuit and dinosaurs closing in, the team must survive the prehistoric wilds, only to discover their escape vehicle has vanished.
In "Chapter 2: The Modern-Day Cavemen," Rip and his companions are stranded in a prehistoric world after the crooks who stole the Time Sphere fall to their apparent doom. With no way to return and the sphere still missing, they must adapt to life in the ancient wild—until a sudden volcanic eruption reveals the sphere’s location, now threatened by the very forces of nature they’re trying to survive.
In "Chapter 3: The Great Beast Stampede," the time travelers face a race against time as they repair a damaged sphere while dodging a prehistoric stampede. With Bonnie and Corky returning to the present, Rip and Jeff must guide the crooks—now realizing their stolen jewels vanished due to the immutable law that nothing from the past can be brought forward—toward a future that may not forgive their choices.
In "The Secret of the Lost Continent [Chapter 1]," Rip and Bonnie race against time to decode an ancient tablet linked to Atlantis, following its clues to Alexandria in 331 BC. With their lives on the line and Alexander the Great facing a crushing Persian force, a mysterious metal bird—known as the Time Sphere—turns the tide of battle, only to reveal the tablet’s final mystery: a missing map.
In "Chapter 2: The Forbidden Island," Rip and his crew travel to Aeaea in 700 BC, drawn by a mysterious tablet. When Rip and Jeff fall into a pit trap, they’re confronted by Circe and her so-called "centaurs"—revealed to be locals in horsehide disguises. As Cretan warships approach, the crew uses the Time Sphere to build a fearsome dragon that breathes acetylene fire, driving off the attackers. Circe then reveals a carved map and the year Atlantis sank, while Bonnie watches with quiet unease at the growing bond between Rip and the island’s enigmatic protector.
In "Chapter 3: The Doomed Continent," Rip Hunter and his crew arrive in Atlantis in 14,000 BC, only to find the Time Sphere has landed in the heart of a futuristic alien city. As orange aliens unleash ray guns and the island trembles with impending doom, R'Dell’s force field holds fast while a desperate race against time unfolds. With D'Zar’s tyranny sealing their fate and the earth itself cracking open, the crew must act fast—before the last remnants of Atlantis vanish beneath the waves.
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Reprints
↩ Reprints Showcase #1 (1956), Showcase #2 (1956), Showcase #3 (1956), Showcase #4 (1956), Showcase #5 (1956), Showcase #6 (1957), Showcase #7 (1957), Showcase #8 (1957), Showcase #9 (1957), Showcase #10 (1957), Showcase #11 (1957), Showcase #12 (1958), Showcase #13 (1958), Showcase #14 (1958), Showcase #15 (1958), Showcase #16 (1958), Showcase #17 (1958), Showcase #18 (1959), Showcase #19 (1959), Showcase #20 (1959), Showcase #21 (1959)
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