Showcase Presents: The Great Disaster Featuring the Atomic Knights #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 2014 volume from DC's Showcase Presents line collects classic post-apocalyptic tales featuring the Atomic Knights, a group of radiation-resistant heroes led by Gardner Grayle in a world rebuilt after nuclear war. It also includes the adventures of the Great Disaster, a mysterious force of destruction, and features a cast of characters like Dr. Abner Henderson, the Herald family, and villains such as the Black Baron and Khagan. The collection presents these silver-age stories in black-and-white, offering a comprehensive look at DC's atomic-age adventure series.
In "null," John W. Kelvin, the wealthy founder of Kelvin Armaments, gambles everything on a suspended animation device built by his scientist, Sherlaw, hoping to survive an impending nuclear war. Awakened five centuries later, he emerges into a world that remembers him not as a visionary, but as the architect of global destruction—facing execution for a crime he may not have committed.
In the scorched silence of a world beyond memory, a lone survivor finds a single, unbroken window standing amid ruins—its glass a fragile testament to what was lost. Without a word, he raises a brick and brings it down, shattering the last echo of the past.
In "null," a lone man confronts a haunting voice from a forgotten recording, only to unravel a chilling truth beneath the silence. The story’s stark, unsettling atmosphere lingers long after the final page, where a single act of desperation triggers a collapse that feels both inevitable and sudden.
In "null," a young scout ventures into the abandoned zoo seeking a pet, drawn by the quiet stillness of the overgrown grounds. What begins as a simple search quickly turns uneasy as he steps into the monkey cage—where the animals, long since unhinged by isolation and neglect, watch him with hollow eyes and bared teeth.
In "null," a lonely boy named Johnny is drawn by the haunting melody of a rock band playing in the ruins of a forgotten world. As he follows the sound, he discovers three glowing musicians whose music carries a deadly, unseen cost. The story unfolds with eerie quiet, blending haunting atmosphere and quiet dread in a post-apocalyptic landscape where even the most familiar things—like music—can be lethal.
In "null," a lone survivor stumbles through a ruined world, drawn back to the only place he thought would be safe—the bomb shelter beneath his home. There, he finds his family dead from poison gas, their final moments frozen in silence.
In "null," a lone man’s moment of surrender is shattered when he stumbles upon a woman surrounded by snarling dogs—just as he’s about to turn away, the violence erupts. The story unfolds in stark, haunting silence, where every choice feels irreversible, and survival hangs on a single, desperate act.
In a world still reeling from the Great Disaster, a lone man and woman stumble upon a damaged robot head—its circuits still humming with forgotten purpose. The man, a former computer engineer with a past in the Government Computer Project Warrior Robots Division, rebuilds it with cautious hope. But when the machine awakens, its first act is not one of salvation, but of silence.
In the scorched aftermath of global devastation, ex-soldier Gardner Grayle stumbles upon a town ruled by the tyrannical Black Baron, who hoards canned food and enslaves the survivors in exchange for scraps. When Grayle confronts the Baron’s enforcers, he discovers a forgotten suit of ancient armor in the local museum—its power to deflect deadly radiation offering a chance to stand against the Baron’s reign of fear.
In "The Atomic Knights Part II," Gardner and five companions, now known as the Atomic Knights, take up the mantle of protectors in a fractured world, wielding ancient armor to defend the vulnerable. When they demand that the town’s food stockpile be shared fairly, their mission tests not just their strength, but the fragile trust between those they seek to save.
In "The Cavemen of New York!", the Atomic Knights descend into the ruins of a post-apocalyptic New York, searching for a long-lost food cache—only to uncover a hidden fallout shelter where radiation has reshaped humanity into primitive, cave-dwelling survivors. Written by a team known for their gritty sci-fi vision, the story unfolds with a haunting sense of isolation and mystery, as the Knights confront a world that has forgotten the past.
In "War in Washington!" from Showcase Presents: The Great Disaster Featuring the Atomic Knights, Bryndon and Gayle race across a ruined landscape to reach Washington DC, tracking a captured comrade named Dalas in a desperate bid to free Wayne and Hollis—and stop a deadly ultraviolet ray before it’s too late. The story unfolds with urgent precision, blending survival tension and high-stakes mission as the fate of the city hangs in the balance.
In "The Attack of the Giant Dogs!" from Showcase Presents: The Great Disaster Featuring the Atomic Knights, the Atomic Knights encounter a pack of colossal Dalmatians—unexpected allies in a post-apocalyptic world. With ingenuity and courage, they train the beasts to become powerful mounts, turning the tide in their fight against the Khagan and his Atlantide forces.
In "Menace of the Metal-Looters!," the Atomic Knights face a new threat when alien raiders arrive, drawn to their radiation-tinged armor—now known to them as the powerful, planet-conquering metal Zaxion. With their legendary gear suddenly a target, the Knights must defend their legacy without relying on the very weapons that define them.
In "When the Earth Blacked Out! Chapter 2," the Atomic Knights face a new threat beneath the surface, where the mole-people's reliance on darkness becomes their undoing. As Douglas uncovers the shocking truth—that the mole-people orchestrated the nuclear war six years prior to begin their reign—his revelation casts a long shadow over the survivors' fragile hope.
In "The Plant That Hated Humans! [Part 1]," Bryndon shares a chilling tale of telepathic flora he encountered on his travels—plants that think, speak, and seem almost human. When the Atomic Knights discover these beings are now turning violent, they must confront a threat unlike any they've faced: nature that remembers every wrong done to it.
In "Danger in Detroit [Part 1]," the Atomic Knights arrive in a post-apocalyptic Detroit, where Dr. Henderson is attempting to rebuild the automobile industry from the ashes. There, they face off against Organizer Kadey and his Blue Belts, who are determined to seize control of the city’s fragile revival.
In "Danger in Detroit Part 2," the Atomic Knights confront a dangerous betrayal when they discover Kadey possesses atomic pistols—weapons his armor can withstand, but not the threat he poses. With tensions high and Detroit's long-dead streets still humming with forgotten power, the team makes a tense decision, then rides in the city's first new automobile, returning to Durvale under uncertain skies.
In "Here Come the Wild Ones! [Part 1]," the Atomic Knights stumble upon a group of young boys dreaming of a life beyond the ruins—wild, free, and outlawed. Marene, ever the strategist, slips into their world disguised as one of them, testing the line between loyalty and survival in a world where the future is still unwritten.
In the scorched aftermath of a global war, the mighty Hercules breaks free from ancient chains on a desolate island, only to be found by a blind boy named Kevin and his loyal dog Basil. Drawn into a world ravaged by conflict, Hercules swears to confront his brother Ares, the God of War, who has long manipulated the chaos below.
In "Chaos Among the Gods," Herc confronts the truth behind his long imprisonment, uncovering a shocking revelation tied to Kevin’s past and the mysterious figure known as the Anti-Ares. As the web of deception unravels, the line between enemy and ally grows dangerously thin.
In "null," six astronaut scientists return to a devastated Earth after the Great Disaster, determined to rebuild humanity through radical experiments. Within a year, their efforts yield evolved adult children—brilliant, self-aware, and utterly unlike their creators. But when the new generation chooses to leave their cold, calculating parents behind, the survivors are left to face the ruins they once sought to redeem.
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