Six-Gun Heroes #24
☆ Be the first to review + Add to your collection — Join freeAn anthology western comic featuring five stories. One story involves a man setting an elaborate trap using nitroglycerin and a black string in a hotel room to catch a criminal. Another story centers on Lash Lane, a marshal investigating a case involving armor at an old armory, where he discovers two brothers have been using empty gun cases and must confront the man responsible for selling them stolen weapons. A third narrative follows a boy fleeing across a desert landscape while a faithful ranger dog named Fury is torn between helping his master and defending the fleeing child, ultimately attacking hounds to save the boy from danger.
Roving Marshal Lash LaRue obtains a dying bandit's signed confession naming two accomplices in a railroad wrecking scheme—but Nitro Gooch and Bob Robbins will stop at nothing to destroy that evidence, including blowing up a bridge with LaRue on it. When the marshal survives their trap and checks into a local hotel, the desperate criminals set an even deadlier snare in his room, forcing LaRue to use his wits and his famous bullwhip to turn the tables before an innocent boy becomes collateral damage.
When a condemned bandit escapes his hanging with help from a mysterious masked rider, Federal Marshal Rocky Lane races to uncover who's behind the breakout—suspecting the fugitive's sister, Carlotta, who runs an antiques shop across the border. Lane's hunch about hidden cargo leads him on a cunning cat-and-mouse game as he pieces together a daring escape plan that spans two countries. This tale of deception and determination showcases why Rocky Lane remains one of the frontier's sharpest lawmen.
Tex Ritter tracks bloodhounds baying through the night woods and stumbles onto a desperate search—but the truth behind the hunt becomes far more complicated than a simple manhunt. When a young boy emerges from hiding with an accusation against the man chasing him, Tex must uncover which story holds the real danger: a tale of madness, or a confession of murder disguised as care.
Dee Dickens falls victim to a swindler who sells him worthless swampland, but instead of accepting the loss, he devises a clever scheme to teach the scoundrel a lesson—planting a fake treasure chest on the property and spreading word of his "discovery." When greed gets the better of the con man, Dee's plan springs its trap, revealing that sometimes the best revenge is outsmarting a cheat at his own game.
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