Six-Gun Heroes #50
☆ Be the first to review + Add to your collection — Join freeIn "The Last Straw," Annie Oakley faces off against the outlaw Cletus Kidd and his gang who have taken over a town. After Kidd's men kidnap Lash LaRue, Annie discovers hidden guns in the store and works with Wyatt Earp to track down the fugitives. During a nighttime pursuit, Wyatt locates the gang's cold camp and moves in to apprehend them, with Annie providing tactical support as they close in on Kidd and his men.
Wild Bill Hickok appears to capitulate when the gunslinger Windy Bayles and the Black River Gang come to town, publicly agreeing to resign his marshal's badge before their bank raid—but the townsfolk who doubt his nerve don't know the marshal is playing a deeper game. When Bayles makes his move, Hickok reveals that his caution masked a careful strategy all along, forcing the gang to answer for their crimes without innocent bystanders caught in the crossfire.
When Cletus Kidd and his gang sweep into town on a looting spree, Annie Oakley holds her fire to protect innocent townspeople—until the outlaws start destroying Miss Frisby's shop, and one hat too many becomes the breaking point. With everyone safely out of harm's way, Annie finally unleashes her legendary marksmanship to drive the gang out for good.
Lash LaRue is forced at gunpoint into town by a corrupt man named Moss Faro, who schemes to use the famous lawman's reputation to swing an election in his favor and seize control of the gold-rich settlement of Nugget. With hidden guns trained on him and his weapons emptied, Lash must find a way to expose Faro's plot before the voting begins—and before the town falls under the control of a man who would bleed both miners and citizens dry.
Wyatt Earp finds himself caught in a clever trap when bank robber Devil Nast stages a daring heist, then positions the marshal to take the fall. As Earp pursues Nast and his gang across the frontier, he must not only track them down but also clear his own name before the furious banker convinces the posse he's in on the crime. It's a tense game of wits and gunplay where the marshal has to outsmart a criminal who's counting on the law itself to do his dirty work.
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