Six-Gun Heroes #69
☆ Be the first to review + Add to your collection — Join free# Six-Gun Heroes #69 The issue contains two stories. "Wyatt Earp" depicts Earp confronting outlaw Lurton, whose gang is terrorizing a town; Earp deputizes able townspeople and defeats Lurton in a shootout, forcing the gang out and earning Lurton's grudging respect as he is arrested. "Annie Oakley" features Annie infiltrating a criminal meeting at Judge Kennedy's house to stop a gang planning to take over the town; she disrupts their plot and joins them at a subsequent saloon gathering where she obtains their guns and defeats them, with one gang member admitting Annie is a real gunhand.
Wyatt Earp accepts a marshal's job in Sharpsville with promises of double pay and a hefty bonus—but quickly discovers he's been hired by Roger Lurton, a crooked businessman who uses the law as a tool to steal from the townspeople. When Earp realizes the people of Sharpsville have been systematically cheated and dispossessed, he faces a choice between collecting his promised payoff or standing up for the town.
Driven by restlessness and the promise of adventure and opportunity, pioneers pushed westward to settle untamed lands—from the buffalo-rich Great Plains and Native hunting grounds to the gold fields of California and beyond. This 1962 account explores the great migrations that opened the American frontier, tracing how the search for fortune and a fresh start transformed a continent over the course of a century.
When word of a gold strike spreads through a sleepy frontier town, the discovery brings out both the best and worst of human nature—including a smooth-talking stranger named James Harvey and the gang of outlaws backing his scheme. Clay Boone, the town's gunsmith, suspects something is amiss, but the fever of gold-driven greed blinds the townsfolk to his warnings. As criminals close in to take over the town entirely, Boone must step into his true identity as the Gunmaster and confront Harvey's plot before it's too late.
Annie Oakley is forced to attend the Founder's Day dance in a dress instead of her usual frontier gear—but when she takes a shortcut past the bank and stumbles onto a robbery in progress, the gang kidnaps her, thinking she's just an ordinary woman. What they don't realize is that stripping away her guns won't stop the West's greatest sharpshooter from turning the tables on these desperados and proving that her skill with a six-gun has nothing to do with what she's wearing.
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