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Spy-Hunters #6 cover
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Spy-Hunters #6

Jun 1950 · American Comics Group · 0.10 USD
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# Spy-Hunters #6 "Strikeout" follows Secret Service agents protecting the President at a baseball game when Counter-Espionage learns of a plot to assassinate him using a hand grenade hidden in the grandstand. An Intelligence agent, pitcher Gillespie, foils the assassination attempt by throwing a straight fast ball that knocks the grenade from the would-be assassin's pocket, striking him down before he can detonate it. The second story involves agents investigating sabotage at an airport; George, a suspected saboteur, is revealed to have information about enemy bombs, leading to his capture and interrogation to uncover the source of the airport disturbances.

Contains 6 stories
Untitled Spy story
12 pp · Spy
Menace in Madagascar
9 pp · Spy
Nazi Nemesis
8 pp · Spy

When Vic ventures into the Bavarian Mountains for a honeymoon with his bride Libby, a chance encounter sets him on the trail of a stunning rumor—that Adolf Hitler himself is hiding somewhere in the remote peaks. As Vic pursues the lead, he discovers a Nazi encampment concealed in a hidden cavern, and the stakes suddenly shift from vacation to survival when he and Libby find themselves captured and at the mercy of the fugitive dictator himself.

Caribbean Cunning
2 pp · Spy

During World War II, American Intelligence officer Allen is dispatched to the Caribbean to stop a devastating Nazi spy ring that's sinking Allied supply ships at an alarming rate. His investigation leads him to Belize, where sabotaged equipment and a poisoned drink convince him the espionage operation runs deep—and soon he's tracking suspicious oil shipments that may hold the key to dismantling the entire network. "Caribbean Cunning" traces a real wartime counter-intelligence operation that turned the tide in one of the war's most critical theaters.

Violence in Venezuela
9 pp · Spy

An agricultural adviser and his secretary in Venezuela stumble onto a deadly spy ring when a mysterious stranger with cotton in his ears appears at the airport moments before a plane explodes. As they're drawn deeper into a dangerous investigation, George and Winnie must uncover the connection between the sabotage, a secret formula, and the sinister forces behind it before they become expendable. This 1950 spy thriller takes a couple of ordinary Americans through one of the wildest chases on record.

The Spy Who Played Dumb
3 pp · Spy

ComicBooks.com Value

Our Model is In Beta
Raw (Good) $47
CGC 9.0 · 1 in census $634*
CGC 8.5 none in existence
CGC 8.0 none in existence
CGC 7.5 none in existence
CGC 7.0 none in existence
CGC 6.5 none in existence
Show all 11 grades
CGC 6.0 none in existence
CGC 5.5 none in existence
CGC 5.0 none in existence
CGC 4.5 none in existence
CGC 4.0 · 1 in census $100*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

artist, inker Charles Sultan

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