The Batman & Scooby-Doo Mysteries #5
☆ Be the first to review + Add to your collection — Join freeThis fifth volume collects the latest team-up adventures between the Dark Knight and Mystery Inc., as Batman and Scooby-Doo join forces to solve supernatural-tinged capers in Gotham City. The stories blend classic Scooby-Doo humor with Batman's detective work, featuring the full gang—Shaggy, Velma, Daphne, and Fred—alongside familiar DC villains and allies.
In "The Show Must Go... Away," the Mystery Inc. gang stumbles upon a bizarre tourist trap called "The Slaughter Swamp Experience," where thrill-seekers line up to snap selfies with a swamp-zombie version of Solomon Grundy. Batman’s already on the case, having recently locked Grundy away in Blackgate, making the undead performer’s sudden return a mystery even he can’t quite explain. Written by J. Torres and illustrated by Scott Jeralds, with colors by Carrie Strachan and letters by Saida Temofonte, this 2025 adventure blends Gotham’s grit with Scooby-Doo’s classic charm, all wrapped in a cover by Dario Brizuela.
When Nightwing returns to the circus where he once performed as part of the Flying Graysons, he’s drawn into a mystery that haunts the high wires: the star aerialist, The Incredible Zoltan, is being sabotaged, and the ghostly presence of Deadman seems to be pulling the strings. With Scooby-Doo and the gang helping to untangle the truth behind the sabotage, the investigation leads to a past that still echoes through the big top—where illusions, loss, and the weight of legacy hang in the air.
When entrepreneur Cyril Gold transforms his blighted swampland into a viral sensation called the "Slaughter Swamp Experience," young tourists flood in chasing ghostly selfies with the legendary zombie Solomon Grundy. Mystery Inc. stumbles into the chaos just as Batman arrives—already probing the swamp’s eerie secrets, knowing Grundy’s resurrection is no accident.
When Gotham’s statues start turning ordinary citizens into living gargoyles, Batman, Robin, and the Mystery Inc. gang team up to unravel a citywide mystery that’s as strange as it is stone-cold. With help from Oracle, Detective Bullock, and a surprisingly helpful Gotham tour guide, the unlikely crew races to find the source before the entire city becomes a monument to madness.
When Batman brings Man-Bat to the eerie, long-abandoned mansion of Dr. Jekyll in search of a cure, the Mystery, Inc. gang—Shaggy, Scooby-Doo, Fred, Daphne, and Velma—join the investigation, drawn by their past connection to the house. What starts as a quiet search for answers quickly turns unsettling when they realize the mansion isn’t empty, and the shadows seem to move with a life of their own.
When Mystery Inc. answers a mysterious invitation to solve a trail of clues for a grand prize, their detective work quickly takes a turn for the absurd—leading them straight into a case of mistaken identity, a jail cell, and a very confused Batman and Ace the Bat-Hound, who must sort out who’s really behind the heist before the real culprit vanishes.
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↩ Reprints The Batman & Scooby-Doo Mysteries #1 (2024), The Batman & Scooby-Doo Mysteries #2 (2024), The Batman & Scooby-Doo Mysteries #3 (2024), The Batman & Scooby-Doo Mysteries #4 (2024), The Batman & Scooby-Doo Mysteries #5 (2024), The Batman & Scooby-Doo Mysteries #6 (2024)
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