The Jack Kirby Omnibus #1
☆ Be the first to review + Add to your collection — Join freeThis first volume of DC's Jack Kirby Omnibus series collects the King's early 1940s Green Arrow stories from More Fun Comics, showcasing his formative work on the Emerald Archer before his legendary run at Marvel. Featuring Kirby's dynamic art and co-plotting alongside writer Mort Weisinger, these tales introduce classic elements like the Arrowcar and Arrowcave, offering a raw look at the character's Golden Age origins. The collection also includes Kirby's other DC contributions from the same period, such as his work on The Sandman and Boy Commandos, providing a comprehensive snapshot of his pre-Marvel superhero output.
In "The Rocket Lanes of Tomorrow," Jack Kirby’s dynamic art brings to life a mysterious scientific mystery where researchers Saunders and Drake confront an unseen threat in the form of a microscopic creature that devastates their lab. With Kirby handling both pencils and inks, the story unfolds with a blend of early sci-fi wonder and suspense, as the duo tracks the creature’s trail through a strange, half-built town. The cover, a striking collaboration by Kirby and Mike Royer, captures the eerie, otherworldly tone of the tale.
In "The All-Seeing Eye," a newspaperman gains a mysterious artifact that grants him unparalleled insight, turning his career into a series of sensational revelations. When its power attracts dangerous attention, he must decide whether the truth is worth the risk.
In "The Face behind the Mask," a young man named Jay Hamilton becomes entangled in a mysterious romance with an actress whose face is always hidden beneath bandages. She claims to be centuries old and dependent on a magical potion to maintain her youth—until the truth behind her ruse begins to unravel.
In "I Died a Thousand Times," Joe Perry, a man inexplicably revived after a fatal diving accident, is drawn into a mysterious society of elite adventurers—only to uncover a chilling truth beneath their glamorous facade. As he grapples with his second chance at life, he begins to suspect the club’s true motives are far more dangerous than they seem.
In the shadowed halls of a prison cell, two inmates—Ram Crowder and Silky Martin—stumble upon a mysterious lamp that grants them three wishes, including freedom. With the promise of escape, their uneasy alliance begins to unravel as secrets from the past come to light, and one man’s greed threatens to expose the other’s plan.
In "The Magic Hammer," a young man named Gerald Bard stumbles upon Thor’s legendary hammer and discovers its power to summon rain—just as his drought-stricken village desperately needs it. When Thor himself arrives to reclaim the weapon, the boy must face the god of thunder, unaware of the deeper mystery behind the hammer’s theft by Loki.
In "The Man Who Collected Planets," astronomer Bradley Wells finds himself whisked away by the alien Sardor, a being who has been shrinking planets to harvest their raw elements. Trapped aboard a starship and forced to witness the dismantling of entire worlds, Wells must use his wits to turn the tables on his captor. As the fate of countless planets hangs in the balance, he devises a daring plan to reclaim what’s been stolen—before it’s too late.
In "The Cats Who Knew Too Much," a desperate butler named Michael Renner finds himself trapped by a twisted inheritance: he must care for his late employer’s cats or lose the fortune he was promised. As the days pass, the quiet house grows heavy with suspicion, and Renner begins to feel watched—by eyes that seem just a little too knowing.
In "The Mystery of the Giant Arrows," Green Arrow and Speedy are thrown into a bizarre mystery when colossal arrows begin raining from the sky. As they investigate the strange phenomenon, their curiosity leads them into a sudden, unexplained rift when they retrieve one of the arrows—pulling them into a dimension beyond their understanding.
In the surreal depths of Dimension Zero, Green Arrow and Speedy find themselves trapped in a strange realm where giant arrows are just toys—until they encounter Xeen Arrow, a mirror of Green Arrow from this warped dimension. When a comet's passage opens a fleeting gateway between worlds, the truth behind the arrows' origin begins to unravel, leading to a tense reunion and a desperate race to return home before the rift seals forever.
In a remote valley where ancient traditions clash with cunning deception, Green Arrow and Speedy find themselves caught in a web spun by a manipulative chief and his medicine man. With wit and trick arrows, Green Arrow must outmaneuver a fabricated legend to free the tribe from false prophecy and restore their true path.
In "The Green Arrow's First Case," a young Oliver Queen, stranded on Starfish Island, transforms his isolation into a crucible of skill, mastering the bow and crafting ingenious trick arrows. Years later, when explorers arrive seeking treasure, he tests their resolve with a clever ruse using his fake-uranium arrow—setting the stage for a trial of wits and courage.
In a lab where science meets the unseen, Professor Elliott Saunders and Marcus Drake confront a tiny terror invisible to the naked eye—one that’s dismantling their precious mineral specimens. When their attempts to destroy it fail, they’re forced to chase a mysterious trail through a strange, half-built town, where a caretaker’s desperate warning and a melted Jeep point to a menace far beyond their control. With only a negative ion generator and a shattered windshield as clues, they’re racing to outthink a creature that’s shrinking the rules of reality itself.
On a remote island echoing with ancient mystery, a team of scientists led by Professor Spears uncovers towering stone statues that stir to life. As the ground trembles and the island's secrets awaken, the team races to decode an alien tablet before the island itself collapses—leaving Morgan, Drew, and Harry to face the fate of a forgotten civilization.
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Reprints
↩ Reprints Real Fact Comics #1 (1946), Real Fact Comics #2 (1946), Real Fact Comics #9 (1947), House of Secrets #3 (1957), House of Mystery #61 (1957), Tales of the Unexpected #12 (1957), House of Secrets #4 (1957), My Greatest Adventure #15 (1957), Tales of the Unexpected #13 (1957), House of Mystery #63 (1957), My Greatest Adventure #16 (1957), Tales of the Unexpected #15 (1957), House of Mystery #65 (1957), Tales of the Unexpected #16 (1957), House of Mystery #66 (1957), My Greatest Adventure #17 (1957), Tales of the Unexpected #17 (1957), Tales of the Unexpected #18 (1957), My Greatest Adventure #18 (1957), House of Mystery #70 (1958), House of Secrets #8 (1958), Tales of the Unexpected #21 (1958), All Star Western #99 (1958), Tales of the Unexpected #22 (1958), House of Mystery #72 (1958), My Greatest Adventure #20 (1958), Tales of the Unexpected #23 (1958), Tales of the Unexpected #24 (1958), My Greatest Adventure #21 (1958), Adventure Comics #250 (1958), House of Mystery #76 (1958), House of Secrets #11 (1958), Adventure Comics #251 (1958), Adventure Comics #252 (1958), House of Mystery #78 (1958), House of Secrets #12 (1958), World's Finest Comics #96 (1958), Adventure Comics #253 (1958), House of Mystery #79 (1958), World's Finest Comics #97 (1958), Adventure Comics #254 (1958), Adventure Comics #255 (1958), World's Finest Comics #98 (1958), Adventure Comics #256 (1959), My Greatest Adventure #28 (1959), World's Finest Comics #99 (1959), House of Mystery #84 (1959), House of Mystery #85 (1959)
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