The Secret Society of Super-Villains #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the first six issues of DC's 2013 series, focusing on a new incarnation of the Secret Society of Super-Villains. Led by the cunning Captain Cold, the team includes Gorilla Grodd, Mirror Master, and Star Sapphire as they clash with the Flash, Green Lantern, and Batman. The story explores the villains' uneasy alliances and their attempts to carve out power in a world of heroes.
"Attend — or Die!" kicks off a high-stakes game of cat-and-mouse in The Secret Society of Super-Villains #1 (2013), where Captain Comet infiltrates the Society’s abandoned base only to be watched in silence by their surveillance. As the Trickster’s henchmen are drawn into a deadly trap, Kid Flash finds himself ambushed by the very villains he’s chasing—only to realize the Society’s next move is already in motion. Written by Gerry Conway and illustrated by Rich Buckler, with inks by Bob Layton and colors by Jerry Serpe, the issue’s tension builds through sharp pacing and suspense, all framed by Ernie Chan’s striking cover.
In a high-stakes game of loyalty and survival, Manhunter assembles a rogue’s gallery of infamous villains—Captain Cold, Mirror Master, Sinestro, and others—under the banner of a secretive new society. With Copperhead and Gorilla Grodd facing their first trial, the true test isn’t just about power, but whether they can survive the deadly game orchestrated by a shadowy benefactor.
Captain Comet returns to Earth with a mission, only to clash with Green Lantern Hal Jordan in a fierce, mistaken confrontation. Drawn into the fold by Gorilla Grodd and Hi-Jack, he's offered a place in the Secret Society—where the true mastermind behind the scenes is finally revealed.
In "Endgame!", the Secret Society of Super-Villains faces a cataclysmic threat as Darkseid’s arrival pushes the group to the brink. With Manhunter’s sacrifice altering the tide, Sinestro and Captain Comet make pivotal choices that fracture the team, while the Justice League steps in to confront the growing danger.
In "Captains Cataclysmic!", Captain Comet adjusts to civilian life in a new apartment—only to find his quiet routine disrupted by a familiar face among his neighbors. As the Secret Society of Super-Villains launches a chaotic campaign targeting every "Captain" in the city, Comet teams up with the JLA to stop the escalating threat, while a shadowy new figure hands the villains their next mission.
Lex Luthor assembles the Secret Society of Super-Villains for a high-stakes mission against Superman, enlisting magic users like the Wizard and Felix Faust—only to find themselves outmatched by a surprising duo: Superman actor Gregory Reed and the unexpected allies Captain Comet and Hawkgirl. Meanwhile, Hawkman’s focus remains on the kitchen, where dinner is simmering as chaos unfolds.
Captain Comet infiltrates the Secret Society of Super-Villains’ base, only to find it abandoned—though the surveillance still runs. Suspicion falls on The Trickster as Kid Flash investigates a henchman’s home, leading to a clash that draws the full force of the Society. With the villains on the move and the loot in play, Captain Comet and Kid Flash pursue them to a new hideout, where the real game begins.
In "Turnabout Is Fair Play!", the Trickster teams up with heroes like Captain Comet and Kid Flash as the Secret Society — led by Gorilla Grodd, Sinestro, and the Wizard — tries to recruit the Creeper, believing him to be a villain. With Star Sapphire, Funky Flashman, and the enigmatic Trickster all playing their parts, the hunt for the Sorceror's Treasures takes a surprising twist as loyalties blur and old alliances are tested.
Captain Comet stands alone against the reformed Secret Society, where old rivals and new threats collide—Grodd claims leadership, the Wizard is captured, and Star Sapphire takes Jean Loring hostage. With the past echoing in flashbacks and the future uncertain, a fragile alliance begins to unravel as power shifts and loyalties are tested.
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↩ Reprints The Amazing World of DC Comics #11 (1976), Secret Society of Super-Villains #1 (1976), Secret Society of Super-Villains #2 (1976), Secret Society of Super-Villains #3 (1976), Secret Society of Super-Villains #4 (1976), Secret Society of Super-Villains #5 (1977), Secret Society of Super-Villains #6 (1977), Secret Society of Super-Villains #7 (1977), Secret Society of Super-Villains #8 (1977), Secret Society of Super-Villains #9 (1977), Secret Society of Super-Villains #10 (1977)
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