The Steve Ditko Omnibus #2
☆ Be the first to review + Add to your collection — Join freeThis second volume of the Steve Ditko Omnibus series from DC collects the legendary artist and writer's work from the 1970s and 1980s, including his runs on Shade, the Changing Man, and various DC horror and mystery anthology stories. It showcases Ditko's distinctive, idiosyncratic style and his exploration of psychological and cosmic themes across these tales.
In "In the Beginning...", Judge Hall's sentencing of racketeer Mr. Dargo sets off a chain of violence when the mob vows revenge. After a bomb injures the judge and hospitalizes him, his sons Don and Hank track down the threat—only to be offered mysterious power by a strange, disembodied voice. With newfound abilities, the brothers, now known as Hawk and Dove, race to stop the mob from assassinating their father. Written by Steve Skeates and Steve Ditko, with art and inks by Steve Ditko, this pivotal story from The Steve Ditko Omnibus #2 (2012) features cover art by Ditko, capturing the raw energy of a legacy born in crisis.
In the Beginning... sets the stage for a powerful origin, as Judge Irwin Hall’s sentencing of mobster Dargo ignites a deadly vendetta. When a bomb injures the judge and his sons, Hank and Don, the brothers are thrust into a life-altering moment—offered supernatural power by a mysterious voice as they race to stop the mob from finishing what they started.
In "The Dove Is a Very Gentle Bird," the uneasy partnership between The Hawk and The Dove is tested when a gang known as the Drop-Outs terrorizes the college town of Elmond. With Don Hall unwilling to use force, Hank Hall finds himself in danger at the gang’s hideout—forcing the Dove to confront his principles and step beyond his nature.
In "Jailbreak!", the Hall siblings—Dove and the Hawk—find themselves unexpectedly drawn into a tense standoff during a family trip when a group of escaped convicts takes over a remote roadside diner. With Judge Irwin Hall and Mrs. Hall among those held captive, the brothers must navigate the danger while staying true to their differing ideals—one relying on restraint, the other on force.
In "Beware the Eyes of Baron Tyme," the sinister Baron Tyme manipulates Francine Langstrom into becoming a weapon against her will, forcing her to act against her own nature. As Man-Bat pursues the villain to his hidden lair, the confrontation escalates into a deadly clash that leaves the outcome hanging in the balance.
In "Tyme Has No Secrets!", the enigmatic Baron Tyme clashes with the Demon in a tense showdown at Merlin's tomb, but their battle is cut short when Inspector Stavik and the local townspeople intervene. With the Baron fleeing and the Demon securing the Eternity Book, the stakes of the ancient mystery deepen—leaving the fate of the artifact and the true nature of the conflict still shrouded in secrecy.
In "The Fatal Finale!", Baron Tyme attempts to drain Etrigan’s power, but Jason Blood’s allies and a mysterious magic mirror stand in his way. Meanwhile, Abner Beckermann has abandoned the Eternity Book, leaving it to be discovered by a janitor.
In the vast silence of space, Starman [Prince Gavyn] stumbles upon a derelict Imperial warship carrying secrets and survivors. With Merria freed from a life pod and Clryssa rescued from alien captors, he must navigate a web of loyalty and betrayal among the remaining survivors—Jediah Rikane, Mn'Torr, and the enigmatic royal heirs—before the ship’s hidden dangers claim them all.
In a quiet moment at Legion headquarters, Shadow Lass [Tasmia Malor] shares a gripping tale from the past, recounting the Legion’s clash with the enigmatic Vibrex through a computer log. With Mon-El, Brainiac 5, Cosmic Boy, and Saturn Girl listening, she recounts the origins of the Legion Flight Rings, weaving history and heroism for a new generation.
In the quiet aftermath of a hero’s presumed death, the Legion of Super-Heroes honors Ultra Boy with a statue—only for a mysterious amnesiac named Jo Nah to rise from the wreckage of a pirate raid, drawn into a life far from the legacy he once embodied. As the Legion mourns their fallen comrade, Jo Nah finds himself caught between the past he can’t remember and a future shaped by the very rebels they’re sworn to stop.
In "Lord Romdur's Castle," six Legionnaires—Princess Projectra, Phantom Girl, Star Boy, Shadow Lass, Sun Boy, and Chameleon Boy—venture into a feudal realm to locate three missing United Planets explorers, only to confront their ancient foe Mordru, now masquerading as the tyrannical Lord Romdur. As they navigate a world ruled by kings and sorcery, the Legion must unravel a deception that threatens to plunge the planet into chaos.
In "Madness Is the Molecule Master," six Legionnaires find themselves stranded in the past alongside Superboy, who struggles to reclaim lost memories. The Time Trapper unleashes the robotic Molecule Master to test their resolve—before they can regroup, they must face a foe whose power lies in reshaping matter itself.
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Reprints
↩ Reprints Showcase #75 (1968), The Hawk and the Dove #1 (1968), The Hawk and the Dove #2 (1968), Man-Bat #1 (1975), Detective Comics #483 (1979), Detective Comics #484 (1979), Detective Comics #485 (1979), Adventure Comics #467 (1980), Adventure Comics #468 (1980), Adventure Comics #469 (1980), Adventure Comics #470 (1980), Adventure Comics #471 (1980), Adventure Comics #472 (1980), Adventure Comics #473 (1980), Adventure Comics #474 (1980), Adventure Comics #475 (1980), The Legion of Super-Heroes #267 (1980), Adventure Comics #476 (1980), The Legion of Super-Heroes #268 (1980), Adventure Comics #477 (1980), Adventure Comics #478 (1980), The Legion of Super-Heroes #272 (1981), The Legion of Super-Heroes #274 (1981), The Legion of Super-Heroes #276 (1981), The Legion of Super-Heroes #281 (1981), Superman #400 (1984), The Outsiders #13 (1986), Legends of the DC Universe 80-Page Giant #1 (1998), Tales of the New Gods #[nn] (2008)
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