The Thing #3
In "Weird Wonders," antiques dealer James Garth finds himself entangled in a dangerous game of revenge when he calls upon a demon to settle old scores—only to discover the supernatural ally has vanished when he needs it most. With the king-pin of a drug ring looming, Garth must face the consequences of his own schemes, all while navigating a world where the line between the antique and the occult blurs. Albert Tyler handles both art and inks for the interior, with his distinctive style bringing the eerie atmosphere to life, while his own pencils and inks define the cover.
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James Garth is not only an antiques dealer, but also the middleman of a dope-smuggling ring. He employs the services of a demon to get back at all those who betrayed him financially. When Garth takes on the king-pin of the drug racket, he is in for a surprise, because his demon won't show.
Plot details indexed by the Grand Comics Database (CC BY-SA).