The Ultimate Graphic Novels Collection - Classic #3
☆ Be the first to review + Add to your collection — Join freeThis volume collects the classic Doctor Strange story 'The Nameless One' and other key tales from the character's early Silver Age adventures, originally published in Strange Tales. It showcases the surreal, mystical world of the Sorcerer Supreme as he battles otherworldly threats alongside his iconic supporting cast, including the Ancient One and Dormammu. Part of Hachette's Ultimate Graphic Novels Collection, this edition presents a foundational chapter in Marvel's supernatural corner.
In "The Defeat of Dr. Strange," Steve Ditko and Stan Lee deliver a mind-bending journey through the subconscious, as the Sorcerer Supreme risks everything to uncover the secret of Eternity. With Ditko’s stark, visionary art and Goldberg’s vivid colors, the story follows Strange’s perilous descent into the mind of his mentor, The Ancient One, where illusions and traps test his resolve. The cover by Ditko captures the moment of climax, as Strange steps through a portal forged by his greatest spell—leaving Mordo to watch the amulet vanish, just out of reach.
In a high-stakes clash of magic and ambition, Dr. Strange finds himself hunted by Baron Mordo, now empowered by Dormammu, who seeks his destruction. With the help of his ailing mentor, The Ancient One, and a network of loyal allies including Hamir and Sen-Yu, Strange must outwit relentless spirits and Mordo’s minions across Tibet and Hong Kong—each step a desperate bid to survive.
In the far East, Dr. Strange flees from Baron Mordo and his relentless minions, unaware that Mordo’s growing power is drawn from Dormammu. With Mordo tightening the net and the Wraiths closing in, Strange must outthink his pursuers—using deception to vanish from sight and buy himself a chance to reach New York City.
Dr. Strange returns to his Greenwich Village home only to find his sanctum infiltrated by Baron Mordo’s followers. In a hidden Tibetan cave, the Ancient One’s servant grapples with the weight of his master’s final word—“Eternity”—as Strange narrowly avoids a trap set by Mordo, who now wields power beyond his usual reach. When Dormammu speaks through Mordo, Strange realizes the true threat is not just a rival sorcerer, but something far older and more insidious.
In a realm beyond time and reason, Dr. Strange awakens to a world ruled by the merciless Shazana, a sorceress who seized power through betrayal. With the help of her sister and the wisdom of the Ancient One’s teachings, Strange must navigate a land of shifting realities, where even the air hums with magic, and every step could be his last.
Dr. Strange returns to Earth in hiding, pursued by Mordo’s spirits, while Clea draws Dormammu’s attention by unleashing the Mindless Ones. As chaos unfolds, Strange flies into the sun, leaving Mordo uncertain and Dormammu questioning loyalty—until Strange reunites with The Ancient One, who whispers of "Eternity," setting Clea on edge and Strange on a new quest.
In London, Dr. Strange seeks answers about Eternity at the isolated estate of Sir Baskerville, a former ally of Baron Mordo. As Dormammu plots revenge against Clea for freeing the Mindless Ones, Baskerville’s actions set off a chain of betrayals that expose Dormammu’s manipulation of Mordo—and lead Strange on a dangerous game of deception across realms.
In "What Lurks Beneath the Mask?", Dr. Strange races against time to uncover the secret of Eternity, navigating a web of ancient mystics and hidden truths. With Clea held captive by Dormammu and Mordo whispering cryptic warnings, Strange follows a trail from the desert sage The Aged Genghis to the imprisoned Rama Kaliph—only to find himself trapped in a dimension where even the mind of The Ancient One may not be enough to save him.
In a high-stakes journey into the depths of the mind, Dr. Strange confronts the unconscious realm of The Ancient One, navigating perilous mental landscapes to uncover the secret of "Eternity." With the help of a cryptic guide named Hamir and the lingering presence of Baron Mordo, Strange must prove his worth and intentions before the final barrier. As the ancient master’s mind yields, Strange escapes into a moment of revelation—only to vanish through a portal of his own making, leaving Mordo to arrive just as the doorway collapses behind him.
In a realm beyond comprehension, Dr. Strange confronts Eternity himself, who confirms that Strange’s worthiness has been proven. With Mordo and Dormammu threatening to unravel existence, Eternity reminds him that the power he needs has always been within. But when Strange returns to the cave, The Ancient One is gone—and Mordo’s dark influence leads him to a chilling declaration: "The game is lost!"
In a chilling twist, Dr. Strange learns his mentor, the Ancient One, has been imprisoned by Dormammu all along. With Clea forced to witness the coming defeat, Strange must stand against Baron Mordo in a battle that tests his resolve. As Dormammu grows impatient with Mordo’s struggle, the full weight of his power looms — and the fate of the multiverse hangs in the balance.
In the shadow of interdimensional intrigue, Dr. Strange, Baron Mordo, and the Ancient One are thrust into a neutral realm where Dormammu, ever scheming, calls upon rulers from neighboring dimensions. With Earth’s fate hanging in the balance, Dormammu challenges Strange to a duel of pure skill—no magic, only the legendary Pincers of Power—yet loyalty is as fragile as the veil between worlds.
In the wake of Dormammu’s defeat, Dr. Strange stands ready to defend Earth, but victory brings new threats—Dormammu banishes Clea to an unknown realm, and a trap set by Mordo’s Demon and his disciples awaits Strange as he returns to the Ancient One’s home. With the Mystic Globe flickering with lingering evil and allies scattered across dimensions, Strange must navigate a growing web of danger, knowing that even the smallest misstep could cost him everything.
In "Those Who Would Destroy Me!", Dr. Strange finds himself trapped and stripped of his powers after a hidden bomb nearly kills him, leaving him vulnerable to Mordo's minions. With his mind under siege and his spirit form adrift, Strange must fight to maintain control as The Demon probes his thoughts—only to turn the tables in a desperate bid for freedom.
In "With None Beside Me!", Dr. Strange is trapped, his body bound and hidden in a rooftop water tank while The Demon [Demonicus] and his forces hunt him through the city. With the Witch [Adria] closing in and Kaecilius watching from the shadows, Strange must rely on cunning and his wits to reclaim his Cloak of Levitation and turn the tide—before his enemies erase his mind or claim his soul.
In a high-stakes clash across dimensions, Dr. Strange is drawn into an alien realm by Dormammu’s cunning use of Asti, The All-Seeing, who serves as his unwitting pawn. With the Ancient One’s guidance and the aid of the enigmatic Tazza, Strange must navigate a realm where loyalty is tested and power is measured in more than force. As Dormammu and Strange prepare for a final confrontation, the true nature of their conflict begins to unfold—beyond vengeance, beyond victory, into something far older and deeper.
In "To Catch a Magician!", Dr. Stephen Strange finds himself in a race against time when Mister Rasputin—descendant of a legendary sorcerer—launches a sinister bid for global control. With Rasputin's dangerous ambitions unraveling, Strange must protect the innocent, confront a hired assassin at the hospital, and unravel a mystery that leads straight back to his own sanctum.
In "The End -- at Last!", Dr. Strange is drawn into a high-stakes mystical duel by Dormammu, who has seized control of the sleeping Eternity. As the battle unfolds across dimensions, Eternity’s sudden awakening shatters the plan, leading to a devastating clash that sends Strange reeling through space and time—only to be pulled back by The Ancient One. With Dormammu’s schemes undone and the balance restored, Strange must face the consequences of his past choices as he reunites with Baron Mordo and Clea, setting the stage for a quiet farewell.
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Reprints
↩ Reprints Strange Tales #130 (1965), Strange Tales #131 (1965), Strange Tales #132 (1965), Strange Tales #133 (1965), Strange Tales #134 (1965), Strange Tales #135 (1965), Strange Tales #136 (1965), Strange Tales #137 (1965), Strange Tales #138 (1965), Strange Tales #139 (1965), Strange Tales #140 (1966), Strange Tales #141 (1966), Strange Tales #142 (1966), Strange Tales #143 (1966), Strange Tales #144 (1966), Strange Tales #145 (1966), Strange Tales #146 (1966)
Reprinted in Die offizielle Marvel-Comic-Sammlung #3 (2015)
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