The Wonder Woman Chronicles #2
☆ Be the first to review + Add to your collection — Join freeThis volume collects early Wonder Woman stories from the Golden Age, reprinting issues of Sensation Comics and Wonder Woman from the 1940s. It continues the adventures of Diana Prince as she battles Axis forces and mythological foes, showcasing the original vision of creator William Moulton Marston. The collection preserves the classic art and storytelling that defined the Amazon Princess's debut era.
In "Mars, the God of War," Wonder Woman and Steve Trevor race to the New England coast at General Darnell’s urging, only to uncover a hidden threat when a young boy named Tommy vanishes. With help from Etta Candy, Diana tracks down a network of Fifth Columnists tied to Nazi invaders preparing to land, testing her courage and resolve in a mission that pushes her beyond the battlefield. Written by William Marston and illustrated by Harry Peter, with colors by Patricia Mulvihill and Digital Chameleon, the cover by Harry Peter captures the tension of a war-torn era.
In "Mars, the God of War," Wonder Woman races to rescue Steve Trevor, who's been taken by the war god Mars to his home planet, where she must navigate deadly tournaments in secret while searching for her ally. Facing off against Mars and his cadre of villainous lieutenants—including the newly introduced General Destruction, Duke of Deception, Earl of Greed, and Lord Conquest—Wonder Woman must rely on her strength, wits, and the help of unexpected allies like Tiva, the Martian slave girl, and even Aphrodite, all while staying one step ahead of the god of war.
In "The Earl of Greed," Wonder Woman [Diana Prince] takes the field in a surprising game of baseball to protect Holliday College from the Earl of Greed’s schemes, using her strength and wit to thwart his plan to exploit the school as a backdoor to the U.S. Treasury. With Steve Trevor, Colonel Darnell, and a cast of wartime villains including Adolf Hitler and Hermann Göring watching from the sidelines, the stakes rise as the battle for the school becomes a clash of ideals — and a test of courage in the most unlikely of arenas.
Wonder Woman finds herself ensnared by Lord Conquest, who traps her on Mars under the guise of a twisted game of conquest, where her ideals of justice and camaraderie are weaponized against her. With the help of a few unlikely allies and her own unyielding spirit, she must outwit a cadre of villainous forces, including the Duke of Deception, Don Unaldi, and the infamous historical figures drawn into this grand scheme.
In "Mission to Planet Eros," Wonder Woman, Steve Trevor, and Etta Candy are pulled across the cosmos by Queen Desira of Eros, who calls upon them to confront a rogue warrior threatening her realm. With the planet on the brink of war, the trio must navigate alien politics and unseen dangers as they face a conflict that tests their courage and resolve.
In "America's Guardian Angel," Wonder Woman steps into the spotlight not for battle, but for a Hollywood film—only to be pulled into a deadly game when she and Steve Trevor are kidnapped by the cunning Paula von Gunther. As the war rages beyond the studio gates, a young man named Ben Black and a determined woman named Yvette find themselves caught in a web of espionage, facing threats from Nazis, Japanese agents, and a shadowy command led by Colonel Darnell. With Etta Candy watching from the sidelines, the fate of the nation may rest on the courage of those who never asked to be heroes.
In "Mystery of the House of the Seven Gables," Wonder Woman, Steve Trevor, and Etta Candy investigate a mysterious disappearance on the New England coast, where a young boy named Tommy Royden has vanished under suspicious circumstances. As Diana uncovers a network of Nazi-linked 5th Columnists hiding in plain sight, the trio must race to stop a planned invasion before it’s too late.
In "Wonder Woman Is Dead!", Diana Prince races to uncover the truth behind a false report of her own demise, only to find a deadly deception unfolding within Army intelligence. As she confronts a web of spies and a familiar enemy, the line between hero and impostor blurs—threatening not just her life, but the war effort itself.
In "The Story of Fir Balsam," Wonder Woman tracks a Nazi operative to the quiet town of Greenville, where she uncovers a desperate situation: the Carter family—Babs, Teddy, Nan, and Jeb—are held captive by the ruthless Carl Natz and his gang. As she navigates the town’s hidden dangers, Wonder Woman encounters Fir Balsam, a sentient tree with ancient wisdom, and learns that even the land itself holds secrets tied to the fight against tyranny.
Wonder Woman returns to Paradise Island for Diana's Day, but her celebration is shadowed by a hidden threat: a stowaway among her companions, a slave girl loyal to Baroness Paul von Gunther, whose mission is to assassinate her and lead a Japanese destroyer to the Amazon homeland. As old bonds are tested and secrets stir beneath the island’s beauty, Diana must trust those closest to her—Etta Candy, Eve Brown, Dorothy Lord, and even the enigmatic Keela—while the ever-watchful Queen Hippolyte and Steve Trevor keep a wary eye on the island’s fragile peace.
In "Ordeal of Fire," Wonder Woman faces a dangerous mission to stop a Nazi sabotage attempt at a munitions factory, where Colonel Darnell and Steve Trevor are caught in the crossfire. As the battle unfolds, Paula von Gunther’s past comes under fire—her actions during the crisis lead to a moment of redemption, drawing her into Aphrodite’s service as a neophyte. With Mala and Queen Hippolyte watching, the line between enemy and ally blurs in the heat of war and revelation.
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Reprints
↩ Reprints Sensation Comics #10 (1942), Wonder Woman #2 (1942), Sensation Comics #11 (1942), Comic Cavalcade #1 (1942), Sensation Comics #12 (1942), Sensation Comics #13 (1943), Sensation Comics #14 (1943), Wonder Woman #3 (1943)
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