Timmy the Timid Ghost #10
☆ Be the first to review + Add to your collection — Join freeTimmy the Timid Ghost encounters a little ghost named Li'l Ghost and helps cheer him up when he's feeling sad. The issue also contains a story about Elmer Duck, a perpetual loser in the Annual Duck Derby who seeks advice from the champion Dandy Duck on how to improve his running ability, only to discover that Dandy himself is now too old and injured to race anymore.
Timmy the Timid Ghost may be mild-mannered, but he proves he's more than a match for Maxie when the two clash over a bargain-basement sheet sale. In "Too Tough for Maxie," even the toughest ghost learns that some shopping situations are best left alone—especially when a good deal is on the line!
Timid Timmy stumbles into a time-travel machine and finds himself whisked back to the thirteenth century, where a princess mistakes him for her brave rescuer—sent to save her from a wicked giant's clutches. Now this perpetually frightened ghost must somehow find the courage to live up to a reputation he never earned, all while trying to survive an encounter with the very thing he fears most. It's a race against time (literally) as Timmy discovers that sometimes the smallest ghosts can pull off the biggest surprises.
When a ghostly spectator shows up at a prize fight with some unsolicited ringside coaching, the boxer doesn't take kindly to the invisible advice—and the results are hilariously chaotic for everyone involved. Timmy and Maxie the Tough Li'l Ghost learn that sometimes the best way to help is to keep your mouth shut, especially when you're literally invisible to the crowd.
When Maxie boasts to Timmy about single-handedly knocking out two prize fighters and a referee, Timmy knows better—but Maxie insists on proving his prowess by demonstrating his legendary roundhouse punch on the next person who walks by. What unfolds is a humbling lesson in tall tales, as Maxie's confidence meets an unexpected match in an ordinary stranger.
When the Li'l Foxes show off their latest contraption to Pops Fox—a so-called "never-fail" machine designed to trap Atomic Rabbit—they're eager for his approval and insist on demonstrating exactly how it works. But as Pops Fox becomes an unwilling test subject, he discovers the invention has a knack for delivering shocks, bonks, splashes, and general mayhem in rapid succession. The young inventors are left wondering why their guest won't stick around long enough to give them his verdict.
Timmy enjoys a gorgeous morning with his young ghostly friend, who seems equally delighted—until an unexpected emotional twist leaves Timmy confused about what's really going on. It's a lighthearted moment of ghostly camaraderie that doesn't quite add up, proving that even on the most beautiful of days, a little mystery can still linger.
Wilma the Absent Minded Witch has no patience for a pushy vacuum cleaner salesman—until she decides to show him exactly why she doesn't need his product. Armed with her trusty broomstick and a little magical know-how, Wilma demonstrates that her enchanted broom can handle far more than any ordinary cleaner on the market. The salesman quickly learns that persistence might not be the best policy when dealing with a witch who's had quite enough of his pitch.
When Gus the Goofy Ghost sets out one lonely night to call on a young woman, her father answers the door instead—and Gus's wild retreat down the stairs is exactly how he earned his goofy reputation. A one-page ghost comedy that explains it all.
Two young foxes set out to get revenge on Lil' Rabbit for their father's trip to jail, and they hatch a clever disguise scheme to get close enough to pull it off. But sometimes the best-laid plans have a way of backfiring in the most unexpected—and hilarious—ways.
Wilma Witch has a problem: her magic broomstick has vanished after she asked it to beat a rug on the line—and it took her instruction a little too literally. When a timid ghost tries to help her track down the runaway broom, things get complicated in ways he never expected.
Timmy the Timid Ghost has a real problem: he's a ghost who's terrified of scaring people. When his friend Maxie insists he finally face his fears and try frightening someone—just one little boo—Timmy reluctantly agrees to give it a shot on an unsuspecting stranger at a bus stop. But as usual, things don't go quite the way anyone expects when Timmy gets involved.
When a young girl's parents leave her with strict instructions to leave a message if she goes out, she sets off without a word—only to reveal her whereabouts in a hilariously literal way when they return home in "The Message," a one-page romp from *Timmy the Timid Ghost* #10. It's the kind of kid logic that drives parents to distraction, wrapped up in a quick punchline perfect for the humor comics of 1958.
At a ghostly golf outing, Timmy insists he's the only one with any sense while everyone else plays the fool—but his confidence in his own superior brains might be getting ahead of reality. When Timmy decides to prove his point with a golf club, the results speak louder than his complaints about being called "Cuckoo."
Timmy the Timid Ghost stumbles into an extraordinary opportunity when he rescues a fairy trapped at the bottom of a well, earning himself three wishes as a reward. But when the shy ghost uses his wishes to transform himself into someone braver and more fortunate, he discovers that each change comes with unexpected costs. By his third wish, Timmy learns what truly matters most to him.
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Reprinted in Happy Boys and Girls Comic Album #3 (1960), Timmy #13, Timmy #13
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